I’m a gameplay and FrontEnd video game developer with 5+ years of experience in the indie and AA games industry, specializing in mobile game development with Unity. I focus on building scalable gameplay systems, implementing game mechanics, and optimizing player-facing features for live production environments.  Currently, I work on titles for the myVegas Slots platform, where I develop and maintain gameplay features using C#, LUA, and Unity. My responsibilities include creating new gameplay systems and classes, integrating art and animations, managing client–server data flow, and collaborating with backend teams to ensure reliable game functionality in live environments.  I also have experience integrating Photon networking, Google and iOS APIs, and working with PostgreSQL databases and backend data structures used in mobile games. I’ve contributed to production games developed by fully remote, international teams, collaborating with developers, designers, and artists to deliver stable and engaging player experiences.  I studied Game Development and Programming at SAE Institute Mexico and work with technologies including Unity, Unreal Engine 5, C#, C++, Python, LUA, JavaScript, and SQL. I’m passionate about gameplay programming, system architecture, and continuously improving game performance and player experience

David P Ortiz

I’m a gameplay and FrontEnd video game developer with 5+ years of experience in the indie and AA games industry, specializing in mobile game development with Unity. I focus on building scalable gameplay systems, implementing game mechanics, and optimizing player-facing features for live production environments.  Currently, I work on titles for the myVegas Slots platform, where I develop and maintain gameplay features using C#, LUA, and Unity. My responsibilities include creating new gameplay systems and classes, integrating art and animations, managing client–server data flow, and collaborating with backend teams to ensure reliable game functionality in live environments.  I also have experience integrating Photon networking, Google and iOS APIs, and working with PostgreSQL databases and backend data structures used in mobile games. I’ve contributed to production games developed by fully remote, international teams, collaborating with developers, designers, and artists to deliver stable and engaging player experiences.  I studied Game Development and Programming at SAE Institute Mexico and work with technologies including Unity, Unreal Engine 5, C#, C++, Python, LUA, JavaScript, and SQL. I’m passionate about gameplay programming, system architecture, and continuously improving game performance and player experience

Available to hire

I’m a gameplay and FrontEnd video game developer with 5+ years of experience in the indie and AA games industry, specializing in mobile game development with Unity. I focus on building scalable gameplay systems, implementing game mechanics, and optimizing player-facing features for live production environments. 

Currently, I work on titles for the myVegas Slots platform, where I develop and maintain gameplay features using C#, LUA, and Unity. My responsibilities include creating new gameplay systems and classes, integrating art and animations, managing client–server data flow, and collaborating with backend teams to ensure reliable game functionality in live environments. 

I also have experience integrating Photon networking, Google and iOS APIs, and working with PostgreSQL databases and backend data structures used in mobile games. I’ve contributed to production games developed by fully remote, international teams, collaborating with developers, designers, and artists to deliver stable and engaging player experiences. 

I studied Game Development and Programming at SAE Institute Mexico and work with technologies including Unity, Unreal Engine 5, C#, C++, Python, LUA, JavaScript, and SQL. I’m passionate about gameplay programming, system architecture, and continuously improving game performance and player experience

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Desarrollador FrontEnd / Unity at One Game Studio
January 1, 2020 - August 31, 2023
Desarrollo y mantenimiento de mecánicas de juego; implementación y conexión con servidores; gestión de bases de datos (PostgreSQL) y sistemas en Unity 2022/2020; desarrollo para MyVegasSlots; trabajo remoto en equipos internacionales.

Education

Desarrollo y programación de videojuegos at Instituto Mexicano - Universidad
January 1, 2016 - January 1, 2019

Qualifications

Unreal Engine 5: Desarrollo C++
February 1, 2024 - March 8, 2026
React JS y Next.js (Udemy)
February 1, 2024 - March 8, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education