Available to hire
I’m a dedicated 3D Game and Environment Artist with 2+ years of professional experience in game-ready asset creation, environments, props, and visual effects workflows. I have a strong foundation in 3D modelling, texturing, rendering, and composition, with hands-on experience in industry-standard tools like 3ds Max, Maya, Substance Painter, Unreal Engine, and Blender.
I’m passionate about collaborating with teams to translate client briefs into immersive visuals for games and virtual visualization projects, delivering high-quality results while optimizing assets for real-time performance.
Skills
Experience Level
Language
English
Fluent
Work Experience
3D Artist at Flatworld Solutions
March 1, 2024 - August 31, 2025Created high-quality 3D props and environments based on client briefs. Modeled, unwrapped, textured, and assigned materials for 3D scenes. Rendered environments using Corona and V-Ray with lighting setups. Performed image editing and color correction using Camera Raw. Collaborated with clients to gather feedback and refine asset deliveries.
3D DMP & Environment Artist at MPC (Moving Picture Company)
July 1, 2022 - February 28, 2023Used Maya, Photoshop, and Nuke within a Linux pipeline for environment and matte-painting tasks. Assisted in 2.5D compositing and visual effects workflows. Applied knowledge of camera focal lengths and composition for production-ready outputs. Solved technical challenges in 3D modelling and rendering pipelines.
3D Environment Artist at Moving Picture Company
January 1, 2022 - January 1, 2023Worked across gaming and VFX pipelines, creating optimized environment assets using Maya, Photoshop, and Nuke within a Linux-based workflow. Developed and adapted game-ready assets focusing on efficient geometry, texture usage, and real-time performance. Applied camera composition, scale, and environment storytelling to build immersive scenes. Solved technical challenges in 3D modelling, rendering, and asset optimization to meet visual quality and real-time performance standards. Produced renders using Corona and V-Ray, including lighting and composition setups.
Education
Bachelor of Engineering at Karpagam Institute of Technology, Anna University
January 11, 2030 - March 9, 2026Bachelor of Engineering in Electronics and Communication at Anna University
January 1, 2017 - January 1, 2019Game Art Course (3D Modelling & Sculpting Certification) at Yellow Tree Academy
January 1, 2020 - January 1, 2022Qualifications
Game Art Course
January 1, 2020 - December 31, 20223D Modelling & Sculpting Certification
January 1, 2020 - January 1, 2022Game Art Course
January 1, 2020 - January 1, 2022Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Skills
Experience Level
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