I'm Jani Martti Saastamoinen, a seasoned sound designer and music producer with over a decade of experience shaping in-game audio, trailers, animation, and voice acting. I've contributed to significant IPs like Best Fiends, where I played a key role in character voicing, and collaborated across Los Angeles and Helsinki to align video marketing with development work on current releases and future titles. I thrive at turning creative ideas into immersive soundscapes and audio identities that enhance player and audience experiences. I enjoy collaborating across disciplines—sound, music, and branding—to deliver cohesive audio campaigns. I love working with developers, marketers, and writers to bring sonic concepts to life and ensure every project sounds as good as it looks.

Jani Martti Saastamoinen

I'm Jani Martti Saastamoinen, a seasoned sound designer and music producer with over a decade of experience shaping in-game audio, trailers, animation, and voice acting. I've contributed to significant IPs like Best Fiends, where I played a key role in character voicing, and collaborated across Los Angeles and Helsinki to align video marketing with development work on current releases and future titles. I thrive at turning creative ideas into immersive soundscapes and audio identities that enhance player and audience experiences. I enjoy collaborating across disciplines—sound, music, and branding—to deliver cohesive audio campaigns. I love working with developers, marketers, and writers to bring sonic concepts to life and ensure every project sounds as good as it looks.

Available to hire

I’m Jani Martti Saastamoinen, a seasoned sound designer and music producer with over a decade of experience shaping in-game audio, trailers, animation, and voice acting. I’ve contributed to significant IPs like Best Fiends, where I played a key role in character voicing, and collaborated across Los Angeles and Helsinki to align video marketing with development work on current releases and future titles. I thrive at turning creative ideas into immersive soundscapes and audio identities that enhance player and audience experiences.

I enjoy collaborating across disciplines—sound, music, and branding—to deliver cohesive audio campaigns. I love working with developers, marketers, and writers to bring sonic concepts to life and ensure every project sounds as good as it looks.

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Language

Finnish
Fluent
English
Fluent

Work Experience

Senior Sound Designer at Seriously Digital Entertainment
January 1, 2019 - December 31, 2022
Started as a contractor in 2014 before being hired as a full-time sound designer in 2019. Focused on in-game audio, user acquisition (UA), trailers, animation, music, and voice acting. Integral in creating the Best Fiends IP, especially character voicing. Officially assigned to the video marketing team (Los Angeles + Helsinki), collaborating with developers across two teams on current releases and upcoming titles.
Senior Sound Designer / Partner at Bighouse Oy
January 1, 2016 - Present
Partner in a sound production company, working on commercials, music, games, recording, voice-over sessions, mixing, and mastering across a wide range of productions, including trailers, UA, in-game audio, and voice acting for games.
Sound Designer at Talvi Digital Oy
January 1, 2008 - December 31, 2012
Contractor contributing audio work to several hundred productions for major advertising companies; duties included field recording, Foley, voice-over recording, dubbing, mixing (including 5.1), and other audio tasks for commercials, television, and film.
Producer, Writer at Helsinkirecords
January 1, 1998 - December 31, 2005
Produced hundreds of songs; Emma-nominated albums; contributed to over 30 other albums and achieved multiple top-10 Finnish chart positions.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet