I'm a senior game designer with 9+ years of experience across more than 15 shipped titles, spanning mobile to AA multi-platform releases. I specialize in narrative and systems design, UI/UX, and live operations, with a track record of shipping cohesive experiences from concept to launch and leading design efforts across cross-functional teams. I'm deeply passionate about RPGs, roguelikes, and management/idle games—both as a player and as a developer. I draw inspiration from Japanese culture to craft stories and experiences that resonate with players and leave a lasting impact, blending world-building, character design, and meaningful messaging into gameplay.

Juan Camilo Ramirez Mustafa

I'm a senior game designer with 9+ years of experience across more than 15 shipped titles, spanning mobile to AA multi-platform releases. I specialize in narrative and systems design, UI/UX, and live operations, with a track record of shipping cohesive experiences from concept to launch and leading design efforts across cross-functional teams. I'm deeply passionate about RPGs, roguelikes, and management/idle games—both as a player and as a developer. I draw inspiration from Japanese culture to craft stories and experiences that resonate with players and leave a lasting impact, blending world-building, character design, and meaningful messaging into gameplay.

Available to hire

I’m a senior game designer with 9+ years of experience across more than 15 shipped titles, spanning mobile to AA multi-platform releases. I specialize in narrative and systems design, UI/UX, and live operations, with a track record of shipping cohesive experiences from concept to launch and leading design efforts across cross-functional teams.

I’m deeply passionate about RPGs, roguelikes, and management/idle games—both as a player and as a developer. I draw inspiration from Japanese culture to craft stories and experiences that resonate with players and leave a lasting impact, blending world-building, character design, and meaningful messaging into gameplay.

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Language

Spanish; Castilian
Fluent
English
Advanced
Japanese
Beginner
French
Intermediate
Chinese
Beginner

Work Experience

Lead Game Designer at BAR EN A the Board game (Timba Games)
November 1, 2025 - Present
Designed a board game for kids aged 5+, upgrading core character arcs, balancing encounters, and creating a narrative-driven progression culminating in a campaign against El in the Crystal Arena.
Lead Game Designer
November 1, 2025 - Present
Contributed to multiple in-house and external projects by developing Game Design Docs (GDDs), creating design proposals, implementing system design, improving UI/UX, executing full redesigns, and providing creative and technical support across diverse project scopes.
Lead Game Designer at ARGOS - FORTNITE (Timba Games with Argos)
July 1, 2025 - August 31, 2025
Co-created a Fortnite-based design focusing on cross-brand synergy, balancing mode design, and integrating brand storytelling into gameplay.
Lead Game Designer at FREEFIRE GAME MODES (Timba Games with Big Red Button)
July 1, 2025 - July 31, 2025
Expanded core gameplay to design and polish two new multiplayer game modes, elevating mechanics with minimal asset additions while delivering a fresh, engaging experience for up to 30 players.
VR Zoo Tycoon at Timba Games with Big Red Button
July 1, 2025 - July 31, 2025
Redesigned an inputless prototype into a full VR Tycoon management game, preserving core VR features while enhancing usability and player engagement.
Lead Game Designer at ISekai QUARTET (Timba Games with Crunchyroll)
June 1, 2025 - July 31, 2025
Created a marke table transmedia experience for cross-platform promotion; redesigned core economy and character roles; integrated transmedia elements for a cohesive brand experience.
Lead Game Designer / Creative Director at BEARS IN THE BUBBLES (Timba Games)
June 1, 2025 - August 31, 2025
Created an interactive book experience for children 12+, combining simple interactions with immersive visuals, sound, and narrative to promote engagement with the print medium.
Lead Game Designer at PRO DOMINO (Timba Games with Pro Domino)
April 1, 2025 - August 31, 2025
Designed a Web3 Domino platform with multiple game modes; built PvP ranking and matchmaking; onboarded new players through modular tutorials and scalable environments.
Level Designer at DUAT - BEYOND LIGHT AND SHADOW (Timba Games with Fig Studio)
April 1, 2024 - June 30, 2024
Designed the full blueprint for the Duat overworld, mapping key locations, sequences, and challenges to deliver a cohesive, interconnected underworld experience.
Creative Director / Lead Designer at ARCANE PUNK (Timba Games)
March 1, 2024 - August 31, 2025
Co-designed base elements for a roguelite, action-focused RPG; defined setting, tone, and core combat loop; integrated narrative through world-building.
Lead Game Designer at In-House Game Design Consultant (Timba Games)
April 1, 2023 - August 31, 2025
Developed GDDs, design proposals, and implemented system design; improved UI/UX; executed full redesigns; provided creative and technical support across diverse project scopes for Timba Games.
GDD Designer at UNANNOUNCED TITLES (Timba Games)
December 1, 2022 - February 1, 2023
Co-authored GDDs and designed core mechanics for an unannounced title; integrated narrative and economy design with live ops planning.
GDD Designer at UNANNOUNCED TITLE (Timba Games)
September 1, 2022 - October 1, 2022
Contributed to concept, core systems, and narrative framework for an unannounced project; collaborated with cross-functional teams.
Level Designer at ALMIGHTY IDIOTS (Innovations Media)
September 1, 2021 - September 1, 2022
Led level design for mobile puzzle game concepts; collaborated with narrative and art to ensure cohesive level flow and engaging difficulty curves.
Game Designer at CRISTALES (Dreams Uncorporated)
September 1, 2019 - August 31, 2021
Contributed to storytelling, world-building, NPC/enemy design, and balancing; helped craft lore and setting for Dreams Uncorporated’s portfolio.
Experience Designer / Teacher at EXPERIENCE STEAM
April 1, 2016 - March 1, 2019
Led experience design, gamification and alternative learning methods using STEAM pedagogy; created curricula and ran workshops across multiple institutions.

Education

Degree in Graphic Design at Universidad Pontificia Bolivariana
January 1, 2012 - October 1, 2017

Qualifications

IELTS C1 Certification
January 11, 2030 - March 10, 2026
Global Game Jam 2017 - Core (Art, Design)
January 1, 2017 - January 1, 2017
Global Game Jam 2019 - Memento Mori
January 1, 2019 - January 1, 2019
Virtual Game Jam 2020 - Vagrant
January 1, 2020 - January 1, 2020
Virtual Game Jam 2022 - CMYK
January 1, 2022 - January 1, 2022

Industry Experience

Gaming, Software & Internet, Media & Entertainment