Available to hire
I’m a senior game designer with 9+ years of experience across more than 15 shipped titles, spanning mobile to AA multi-platform releases. I specialize in narrative and systems design, UI/UX, and live operations, with a track record of shipping cohesive experiences from concept to launch and leading design efforts across cross-functional teams.
I’m deeply passionate about RPGs, roguelikes, and management/idle games—both as a player and as a developer. I draw inspiration from Japanese culture to craft stories and experiences that resonate with players and leave a lasting impact, blending world-building, character design, and meaningful messaging into gameplay.
Experience Level
Expert
Expert
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Expert
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Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Japanese
Beginner
French
Intermediate
Chinese
Beginner
Work Experience
Lead Game Designer
November 1, 2025 - PresentContributed to multiple in-house and external projects by developing Game Design Docs (GDDs), creating design proposals, implementing system design, improving UI/UX, executing full redesigns, and providing creative and technical support across diverse project scopes.
Lead Game Designer at BAR EN A the Board game (Timba Games)
November 1, 2025 - PresentDesigned a board game for kids aged 5+, upgrading core character arcs, balancing encounters, and creating a narrative-driven progression culminating in a campaign against El in the Crystal Arena.
Lead Game Designer at In-House Game Design Consultant (Timba Games)
April 1, 2023 - August 31, 2025Developed GDDs, design proposals, and implemented system design; improved UI/UX; executed full redesigns; provided creative and technical support across diverse project scopes for Timba Games.
VR Zoo Tycoon at Timba Games with Big Red Button
July 1, 2025 - July 31, 2025Redesigned an inputless prototype into a full VR Tycoon management game, preserving core VR features while enhancing usability and player engagement.
Lead Game Designer / Creative Director at BEARS IN THE BUBBLES (Timba Games)
June 1, 2025 - August 31, 2025Created an interactive book experience for children 12+, combining simple interactions with immersive visuals, sound, and narrative to promote engagement with the print medium.
Lead Game Designer at FREEFIRE GAME MODES (Timba Games with Big Red Button)
July 1, 2025 - July 31, 2025Expanded core gameplay to design and polish two new multiplayer game modes, elevating mechanics with minimal asset additions while delivering a fresh, engaging experience for up to 30 players.
Lead Game Designer at ISekai QUARTET (Timba Games with Crunchyroll)
June 1, 2025 - July 31, 2025Created a marke table transmedia experience for cross-platform promotion; redesigned core economy and character roles; integrated transmedia elements for a cohesive brand experience.
Lead Game Designer at ARGOS - FORTNITE (Timba Games with Argos)
July 1, 2025 - August 31, 2025Co-created a Fortnite-based design focusing on cross-brand synergy, balancing mode design, and integrating brand storytelling into gameplay.
Lead Game Designer at PRO DOMINO (Timba Games with Pro Domino)
April 1, 2025 - August 31, 2025Designed a Web3 Domino platform with multiple game modes; built PvP ranking and matchmaking; onboarded new players through modular tutorials and scalable environments.
Level Designer at DUAT - BEYOND LIGHT AND SHADOW (Timba Games with Fig Studio)
April 1, 2024 - June 30, 2024Designed the full blueprint for the Duat overworld, mapping key locations, sequences, and challenges to deliver a cohesive, interconnected underworld experience.
Level Designer at ALMIGHTY IDIOTS (Innovations Media)
September 1, 2021 - September 1, 2022Led level design for mobile puzzle game concepts; collaborated with narrative and art to ensure cohesive level flow and engaging difficulty curves.
Experience Designer / Teacher at EXPERIENCE STEAM
April 1, 2016 - March 1, 2019Led experience design, gamification and alternative learning methods using STEAM pedagogy; created curricula and ran workshops across multiple institutions.
Game Designer at CRISTALES (Dreams Uncorporated)
September 1, 2019 - August 31, 2021Contributed to storytelling, world-building, NPC/enemy design, and balancing; helped craft lore and setting for Dreams Uncorporated’s portfolio.
GDD Designer at UNANNOUNCED TITLES (Timba Games)
December 1, 2022 - February 1, 2023Co-authored GDDs and designed core mechanics for an unannounced title; integrated narrative and economy design with live ops planning.
GDD Designer at UNANNOUNCED TITLE (Timba Games)
September 1, 2022 - October 1, 2022Contributed to concept, core systems, and narrative framework for an unannounced project; collaborated with cross-functional teams.
Creative Director / Lead Designer at ARCANE PUNK (Timba Games)
March 1, 2024 - August 31, 2025Co-designed base elements for a roguelite, action-focused RPG; defined setting, tone, and core combat loop; integrated narrative through world-building.
Education
Degree in Graphic Design at Universidad Pontificia Bolivariana
January 1, 2012 - October 1, 2017Qualifications
IELTS C1 Certification
January 11, 2030 - March 10, 2026Global Game Jam 2017 - Core (Art, Design)
January 1, 2017 - January 1, 2017Global Game Jam 2019 - Memento Mori
January 1, 2019 - January 1, 2019Virtual Game Jam 2020 - Vagrant
January 1, 2020 - January 1, 2020Virtual Game Jam 2022 - CMYK
January 1, 2022 - January 1, 2022Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Expert
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Intermediate
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