I am Muhammad Ameen Mohidin, a Senior Unity Engineer specializing in real-time 3D, multiplayer synchronization, and high-performance C# pipelines. I design scalable Unity architectures for high-fidelity simulations, action-shooters, and Web3 metaverses, leading cross-functional teams from rapid prototyping to Gold releases. With 7+ years in real-time game development, I have shipped multiplayer sandbox projects at 60 FPS, built avatar tooling for WebGL, optimized draw calls and pipelines, and delivered production-grade systems across Android, iOS, Steam, and WebGL. I thrive on modular code, rapid iteration, and mentoring engineers to reach ambitious performance goals.

Muhammad Ameen Mohidin

I am Muhammad Ameen Mohidin, a Senior Unity Engineer specializing in real-time 3D, multiplayer synchronization, and high-performance C# pipelines. I design scalable Unity architectures for high-fidelity simulations, action-shooters, and Web3 metaverses, leading cross-functional teams from rapid prototyping to Gold releases. With 7+ years in real-time game development, I have shipped multiplayer sandbox projects at 60 FPS, built avatar tooling for WebGL, optimized draw calls and pipelines, and delivered production-grade systems across Android, iOS, Steam, and WebGL. I thrive on modular code, rapid iteration, and mentoring engineers to reach ambitious performance goals.

Available to hire

I am Muhammad Ameen Mohidin, a Senior Unity Engineer specializing in real-time 3D, multiplayer synchronization, and high-performance C# pipelines. I design scalable Unity architectures for high-fidelity simulations, action-shooters, and Web3 metaverses, leading cross-functional teams from rapid prototyping to Gold releases.

With 7+ years in real-time game development, I have shipped multiplayer sandbox projects at 60 FPS, built avatar tooling for WebGL, optimized draw calls and pipelines, and delivered production-grade systems across Android, iOS, Steam, and WebGL. I thrive on modular code, rapid iteration, and mentoring engineers to reach ambitious performance goals.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Software Engineer / Geospatial Systems Engineer at Spec Legacy
November 1, 2023 - Present
Architected scalable MERN/PERN platforms supporting real-time 3D simulations and geospatial applications. Built enterprise CesiumJS visualization systems enabling interactive 3D terrain analysis and geospatial exploration. Implemented Line-of-Sight and real-time Viewshed spatial analysis tools for terrain visibility modeling. Engineered a server-authoritative multiplayer sandbox platform achieving 60+ FPS performance with synchronized real-time interactions. Designed and delivered a WebGL 3D Avatar Generator SDK integrated into multiple client applications. Automated CI/CD infrastructure and deployment pipelines, reducing release cycles by ~40%. Built reusable backend inventory and asset systems that improved internal development speed by ~25%.
Software Engineer / Unity Developer at Digital World Solutions
October 1, 2017 - October 1, 2023
Developed gameplay systems and core mechanics for large-scale mobile action titles using Unity and C#. Contributed to titles reaching multi-million downloads across mobile platforms. Optimized gameplay systems and rendering performance improving runtime stability and engagement. Implemented physics interactions, gameplay architecture, and character systems for production builds.
Sr. Game Engineer at Spec Legacy
November 1, 2023 - Present
Engine Architecture: Orchestrated high-performance multiplayer experiences in Unity, bridging complex system integrations with real-time gameplay. Metaverse Engineering: Engineered a 60 FPS multiplayer sandbox and custom network synchronization. Lead Tooling: Developed a 3D Avatar Generator (WebGL) from POC to production, overseeing SDK development and cross-platform distribution for Web3 ecosystems. Led the technical development of simulation and action-shooter portfolios. Managed rapid prototyping cycles, reducing the 'time-to-first-playable' by 30% through modular codebases.
Unity Gameplay Engineer at Digital World Solutions
October 1, 2017 - October 1, 2023
Directed rapid-deployment squads for the Hyper-Casual genre, leading titles from concept to Gold status. Optimized user retention mechanics by analyzing D1 to D7 metrics and iterating on gameplay balance. Managed the full asset-to-engine pipeline, collaborating with art units to ensure zero-bottleneck production. Optimization Specialist: Reduced draw calls by 40% using advanced batching and optimization tactics. Monetization Tech: Published multiple titles with millions of downloads, maximizing revenue through optimized ad-stack and IAP integrations.

Education

Bachelor of Science in Computer Science at University of Illinois Urbana-Champaign
January 11, 2030 - March 11, 2026
Bachelor of Science in Computer Science at University of Illinois Urbana-Champaign
January 1, 2010 - January 1, 2014

Qualifications

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Industry Experience

Software & Internet, Gaming, Media & Entertainment