I am Muhammad Ameen Mohidin, a Senior Unity Engineer specializing in real-time 3D, multiplayer synchronization, and high-performance C# pipelines. I design scalable Unity architectures for high-fidelity simulations, action-shooters, and Web3 metaverses, leading cross-functional teams from rapid prototyping to Gold releases.
With 7+ years in real-time game development, I have shipped multiplayer sandbox projects at 60 FPS, built avatar tooling for WebGL, optimized draw calls and pipelines, and delivered production-grade systems across Android, iOS, Steam, and WebGL. I thrive on modular code, rapid iteration, and mentoring engineers to reach ambitious performance goals.
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