I'm Stéphane Larivière, an audio engineer, sound designer, and mixer with 25+ years delivering the best audio across film, TV, video games, interactive media, and podcasts. I thrive on close collaboration with directors and producers across many art forms and media, and I continually pursue research and development in acoustic and sound design for emerging formats while maintaining a high standard of verbal and written communication. Based in Canada with a home studio, I am detail-oriented, self-motivated, and comfortable working remotely or on location. I enjoy mentoring and sharing knowledge, coaching interns, and delivering reliable, high-quality audio through every stage of production, from VO and foley to music and soundscapes.

Slaz Delrio

I'm Stéphane Larivière, an audio engineer, sound designer, and mixer with 25+ years delivering the best audio across film, TV, video games, interactive media, and podcasts. I thrive on close collaboration with directors and producers across many art forms and media, and I continually pursue research and development in acoustic and sound design for emerging formats while maintaining a high standard of verbal and written communication. Based in Canada with a home studio, I am detail-oriented, self-motivated, and comfortable working remotely or on location. I enjoy mentoring and sharing knowledge, coaching interns, and delivering reliable, high-quality audio through every stage of production, from VO and foley to music and soundscapes.

Available to hire

I’m Stéphane Larivière, an audio engineer, sound designer, and mixer with 25+ years delivering the best audio across film, TV, video games, interactive media, and podcasts. I thrive on close collaboration with directors and producers across many art forms and media, and I continually pursue research and development in acoustic and sound design for emerging formats while maintaining a high standard of verbal and written communication.

Based in Canada with a home studio, I am detail-oriented, self-motivated, and comfortable working remotely or on location. I enjoy mentoring and sharing knowledge, coaching interns, and delivering reliable, high-quality audio through every stage of production, from VO and foley to music and soundscapes.

See more

Language

English
Fluent
French
Fluent
Spanish; Castilian
Intermediate

Work Experience

Audio Engineer, Sound Designer, Mixer / Audio Artist at Studio Lab Sonorum
January 1, 2013 - January 1, 2016
Sound design and audio services for video games, multimedia/interactive productions, virtual reality, augmented reality, and film.
Mixer and Audioman at Bell Media and RDS (The Sports Network)
January 1, 2018 - January 1, 2019
Sound design and mixing for marketing and advertising for Bell Media’s TV and radio stations and streams. Audioman for RDS TV live broadcasting. Lawo mixing consoles, Merging Technologies’ Ovation system.
Sound recording and mixing for live Webcasting at Galileo Orchestra
January 1, 2020 - January 1, 2021
Live classical music recording, mixing, and broadcasting for a small baroque and classical orchestra; Covid-style multi-mic approach.
Sound Engineer at The Banff Center
January 1, 2015 - Present
Sound recording and postproduction for live TV, interviews, and documentaries; sound design and mixing for festival trailers; coaching interns; location recording; double system; VO recording and editing.
3D binaural sound designer and mix at Reflector Entertainment Ltd.
January 1, 2018 - January 1, 2019
Complete sound design, music editing, and mixing for docu-drama podcasts; 3D audio, binaural mix; 18 episodes.
Audio Artist_Senior Sound Designer at Ubisoft Montreal
January 1, 2010 - January 1, 2013
Sound design for Assassin's Creed Brotherhood, Assassin’s Creed 3, and Far Cry 3; in-game mixing with Wwise; studio recording for voice, foley, and SFX; exterior field recordings; foley supervision; cinematic pipeline management.

Education

R&D - Creation. Acoustic and sound design for EVs at University of Sherbrooke and CTA
January 1, 2022 - January 1, 2024
AEC NTL.1K – Virtual, Augmented, Extended Reality Specialist at Champlain Regional College
January 1, 2021 - January 1, 2022
Master degree (1st year) in Sound Recording at McGill University
January 1, 2009 - March 11, 2026
Audio Engineering WorkStudy Program at Banff Centre for the Arts
January 1, 2008 - March 11, 2026
B. Music - Electroacoustic Music Composition at Université de Montréal
January 1, 1993 - March 11, 2026

Qualifications

Master’s degree (1st year) in Sound Recording
January 1, 2009 - March 11, 2026
AEC NTL.1K – Virtual, Augmented, Extended Reality Specialist
January 1, 2021 - January 1, 2022
R&D - Creation. Acoustic and sound design for EVs
January 1, 2022 - January 1, 2024
Audio Engineering WorkStudy Program
January 1, 2008 - March 11, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services