Hi, I’m Victor Livingston, a passionate 3D animator and storyteller who loves turning ideas into expressive character motion and cinematic sequences. I specialize in character design, rigging, and animation, and I thrive in collaborative environments where art and technology meet to tell engaging stories. I’m pursuing a Game Production Diploma at DAVE School in Orlando, focusing on animation and visual design. Current projects include Nautical Combat Game, where I served as Lead Animator, concentrating on mechanical interactions between boat classes and waves and introducing a system based on animation levels to visualize motion. I’m proficient in Blender, Maya, and the Adobe suite, with hands-on experience in modeling, rigging, and post-production workflows.

Victor Livingston

Hi, I’m Victor Livingston, a passionate 3D animator and storyteller who loves turning ideas into expressive character motion and cinematic sequences. I specialize in character design, rigging, and animation, and I thrive in collaborative environments where art and technology meet to tell engaging stories. I’m pursuing a Game Production Diploma at DAVE School in Orlando, focusing on animation and visual design. Current projects include Nautical Combat Game, where I served as Lead Animator, concentrating on mechanical interactions between boat classes and waves and introducing a system based on animation levels to visualize motion. I’m proficient in Blender, Maya, and the Adobe suite, with hands-on experience in modeling, rigging, and post-production workflows.

Available to hire

Hi, I’m Victor Livingston, a passionate 3D animator and storyteller who loves turning ideas into expressive character motion and cinematic sequences. I specialize in character design, rigging, and animation, and I thrive in collaborative environments where art and technology meet to tell engaging stories.

I’m pursuing a Game Production Diploma at DAVE School in Orlando, focusing on animation and visual design. Current projects include Nautical Combat Game, where I served as Lead Animator, concentrating on mechanical interactions between boat classes and waves and introducing a system based on animation levels to visualize motion. I’m proficient in Blender, Maya, and the Adobe suite, with hands-on experience in modeling, rigging, and post-production workflows.

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Work Experience

Lead Animator at Nautical Combat Game
December 1, 2025 - December 1, 2025
Lead animator on Nautical Combat Game; focused on mechanical interactions between various boat classes and waves. Introduced a system based on animation levels to visually represent the modulation speed of the boats.

Education

Diploma at DAVE School / Game Production
January 1, 2025 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment