I am a 3D environment designer specializing in environmental storytelling and immersive world-building, with over 3 years of UX/UI design experience and a strong foundation in user behavior, spatial design, and iterative problem solving.
I quickly master new tools and pipelines, delivering polished, production-ready environments. My practical experience spans asset creation, UV unwrapping, materials and lighting workflows, animation, physics simulations, and rendering, with hands-on use of Blender, Maya, and Unreal Engine, plus a track record of collaborating across marketing, engineering, and leadership to ship scalable design systems and modular asset libraries.
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