I am a 3D environment designer specializing in environmental storytelling and immersive world-building, with over 3 years of UX/UI design experience and a strong foundation in user behavior, spatial design, and iterative problem solving. I quickly master new tools and pipelines, delivering polished, production-ready environments. My practical experience spans asset creation, UV unwrapping, materials and lighting workflows, animation, physics simulations, and rendering, with hands-on use of Blender, Maya, and Unreal Engine, plus a track record of collaborating across marketing, engineering, and leadership to ship scalable design systems and modular asset libraries.

Christopher S. Collins

I am a 3D environment designer specializing in environmental storytelling and immersive world-building, with over 3 years of UX/UI design experience and a strong foundation in user behavior, spatial design, and iterative problem solving. I quickly master new tools and pipelines, delivering polished, production-ready environments. My practical experience spans asset creation, UV unwrapping, materials and lighting workflows, animation, physics simulations, and rendering, with hands-on use of Blender, Maya, and Unreal Engine, plus a track record of collaborating across marketing, engineering, and leadership to ship scalable design systems and modular asset libraries.

Available to hire

I am a 3D environment designer specializing in environmental storytelling and immersive world-building, with over 3 years of UX/UI design experience and a strong foundation in user behavior, spatial design, and iterative problem solving.

I quickly master new tools and pipelines, delivering polished, production-ready environments. My practical experience spans asset creation, UV unwrapping, materials and lighting workflows, animation, physics simulations, and rendering, with hands-on use of Blender, Maya, and Unreal Engine, plus a track record of collaborating across marketing, engineering, and leadership to ship scalable design systems and modular asset libraries.

See more

Work Experience

Product Designer (Convert) at eDreams ODIGEO
May 1, 2025 - Present
Co-led redesign of a high-traffic homepage across three user types, simplifying navigation flows and improving user guidance. Collaborated with marketing, engineering, and leadership to deliver scalable, reusable interface components. Analyzed FullStory behavioral data to identify friction points and applied data-informed iteration. Contributed to design system development to ensure consistent reusable components.
Product Designer (Accommodation) at Accommodation
January 1, 2024 - May 1, 2025
Integrated Trustpilot reviews into booking funnel; designed limited-time deal timer; redesigned hotel rating system to improve subscription attachment. Conducted usability testing to validate improvements.
Freelance Designer, Photographer, and Videographer at Self-Employed
December 1, 2018 - December 1, 2022
Provided branding, motion graphics, and promotional content for small businesses; directed, shot, and edited photo/video projects; managed full project lifecycles from concept to delivery.

Education

Masters in Digital Marketing & eCommerce at GBSB Business School
January 1, 2022 - January 1, 2023
BA in Communication at University of Texas San Antonio
January 1, 2014 - January 1, 2018

Qualifications

eDO AI Foundations
January 1, 2025 - July 1, 2026
Unreal Engine 5.6 Essential Training
January 1, 2025 - July 1, 2026
Animation Foundations: Fundamentals
January 1, 2025 - July 1, 2026
The AI-Driven Product Designer
January 1, 2025 - July 1, 2026
Remote Working Foundations
January 1, 2025 - July 1, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services