I am a versatile 3D artist and filmmaker with a strong track record in modeling, texturing, lighting, animation, and VFX across fashion, furniture, film, and architectural visualization. I turn creative concepts into high-quality visuals and lead teams to deliver ambitious projects on tight deadlines. Over the years I have collaborated with international brands and production houses, directing small teams and running end-to-end 3D pipelines in Blender, Houdini, Substance Painter and designer, and the Adobe suite. More recently, I have integrated AI-assisted workflows into production, using tools like ComfyUI, for concepting, look development, and shot and video generation, combining them with traditional CGI to push creative quality while shortening iteration cycles.

Leonel Montero

I am a versatile 3D artist and filmmaker with a strong track record in modeling, texturing, lighting, animation, and VFX across fashion, furniture, film, and architectural visualization. I turn creative concepts into high-quality visuals and lead teams to deliver ambitious projects on tight deadlines. Over the years I have collaborated with international brands and production houses, directing small teams and running end-to-end 3D pipelines in Blender, Houdini, Substance Painter and designer, and the Adobe suite. More recently, I have integrated AI-assisted workflows into production, using tools like ComfyUI, for concepting, look development, and shot and video generation, combining them with traditional CGI to push creative quality while shortening iteration cycles.

Available to hire

I am a versatile 3D artist and filmmaker with a strong track record in modeling, texturing, lighting, animation, and VFX across fashion, furniture, film, and architectural visualization. I turn creative concepts into high-quality visuals and lead teams to deliver ambitious projects on tight deadlines.
Over the years I have collaborated with international brands and production houses, directing small teams and running end-to-end 3D pipelines in Blender, Houdini, Substance Painter and designer, and the Adobe suite. More recently, I have integrated AI-assisted workflows into production, using tools like ComfyUI, for concepting, look development, and shot and video generation, combining them with traditional CGI to push creative quality while shortening iteration cycles.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Add your work experience history here.

Education

Degree in Cinema and Television at Universidad Nacional de Córdoba
January 11, 2030 - March 15, 2026
Degree in Cinema and Television at Universidad Nacional de Córdoba
January 11, 2030 - March 15, 2026
3D Animation in Blender at La Nueva Escuela
January 1, 2013 - March 15, 2026
Master's Degree in VFX (Houdini, Unreal Engine, Nuke) at Planet CG
January 11, 2030 - March 15, 2026
Bachelor's Degree in Cinema and Television at Universidad Nacional de Córdoba
January 11, 2030 - April 30, 2026
3D Animation in Blender at La Nueva Escuela
January 1, 2013 - December 31, 2013
Audio Visual Training Seminar at S.A.D.A.I.C Córdoba
January 1, 2014 - December 31, 2014
Photography Job Training at Universidad Popular de Resistencia
January 1, 2018 - December 31, 2018
360° Immersive Cinema Workshop at Cluster Audiovisual Córdoba
January 1, 2017 - December 31, 2017

Qualifications

Photography Job Training
January 11, 2030 - January 1, 2018
360° Immersive Cinema Workshop
January 11, 2030 - March 15, 2026
Master's Degree in Architectural Rendering in 3D Trainings
January 1, 2025 - March 15, 2026
Audio Visual Project Design Workshop
January 11, 2030 - April 1, 2021
360° Immersive Cinema Workshop
January 11, 2030 - March 15, 2026
Audio Visual Training Seminar
January 11, 2030 - April 30, 2026
360° Immersive Cinema Workshop
January 11, 2030 - April 30, 2026
Photography Job Training
January 1, 2018 - December 31, 2018

Industry Experience

Media & Entertainment, Manufacturing, Retail, Professional Services, Software & Internet, Education