I am a versatile 3D artist and filmmaker with a strong track record in modeling, texturing, lighting, animation, and VFX across fashion, furniture, film, and architectural visualization. I turn creative concepts into high-quality visuals and lead teams to deliver ambitious projects on tight deadlines.
Over the years I have collaborated with international brands and production houses, directing small teams and running end-to-end 3D pipelines in Blender, Houdini, Substance Painter and designer, and the Adobe suite. More recently, I have integrated AI-assisted workflows into production, using tools like ComfyUI, for concepting, look development, and shot and video generation, combining them with traditional CGI to push creative quality while shortening iteration cycles.
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