I am a game designer with shipped titles and a passion for visual storytelling, iterative design, and player-centered experiences. I excel at Level Design, environmental storytelling, and shaping player flow, and I’m proficient with Unity, Unreal, Blender, Maya, Substance Painter, Photoshop, Illustrator, and Figma. I’m committed to creating accessible, emotionally resonant games that educate and empower players. I enjoy collaborating across disciplines to turn concepts into structured, engaging gameplay and meaningful narratives.

Shubhankar Haldia

I am a game designer with shipped titles and a passion for visual storytelling, iterative design, and player-centered experiences. I excel at Level Design, environmental storytelling, and shaping player flow, and I’m proficient with Unity, Unreal, Blender, Maya, Substance Painter, Photoshop, Illustrator, and Figma. I’m committed to creating accessible, emotionally resonant games that educate and empower players. I enjoy collaborating across disciplines to turn concepts into structured, engaging gameplay and meaningful narratives.

Available to hire

I am a game designer with shipped titles and a passion for visual storytelling, iterative design, and player-centered experiences. I excel at Level Design, environmental storytelling, and shaping player flow, and I’m proficient with Unity, Unreal, Blender, Maya, Substance Painter, Photoshop, Illustrator, and Figma.

I’m committed to creating accessible, emotionally resonant games that educate and empower players. I enjoy collaborating across disciplines to turn concepts into structured, engaging gameplay and meaningful narratives.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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Work Experience

Level Designer & Game Lead at National Film & Television School
January 1, 2025 - October 1, 2025
Launched Out of The Shadows (2025) on Steam for PC and showcased it at EGX 2025, highlighting level design, player flow, and environmental storytelling. Designed and iterated stealth encounter spaces, balancing guard placement, sightlines, and pacing to guide player flow and reinforce story beats. Designed the game as a linear narrative split across multiple levels, delivering approximately 30 minutes of gameplay using Unity and FMOD. Collaborated with composers, sound designers, UI/UX designers, voice actors, and marketing teams to evolve the game from a basic blockout to a polished player experience.
Independent Level Designer & 3D Artist at DrCocktailGames LLP
September 1, 2024 - November 1, 2024
Railway Chaiwala: Released on Steam and itch.io for PC. Developed and integrated optimised 3D game assets to support level design using Blender, Adobe Substance Painter and Photoshop. Designed and built the railway platform environment, reinforcing environmental storytelling and worldbuilding in Unity. Planned level flow and asset placement to support player navigation, pacing, and visual clarity.
Level Designer & Narrative Designer at National Film & Television School
October 1, 2024 - December 1, 2024
Silent Revenge: Co-created a branching narrative game, co-writing the story and designing levels around player choice and consequences. Designed enemy encounter arenas to support varied combat scenarios and enemy behaviours.
QA Tester & 3D Artist at National Film & Television School
February 1, 2024 - March 1, 2024
The Confession: Released on itch.io. Collaborated within a defined team structure alongside game design students. Conducted QA testing, identifying and reporting bugs and gameplay issues. Modelled, textured, and optimised 3D assets using techniques like Texture Atlasing and setting uniform Texel Density in Maya and Adobe Substance Painter.
Lead Developer & Level Designer at National Film & Television School
September 1, 2024 - October 1, 2024
Deal with Death: Led a collaborative project between game students, screenwriters, voice actors, and composers to create a dialogue-driven narrative experience. Designed and developed linear narrative levels, focusing on pacing, stealth, and encounter design. Integrated sounds and dialogues using Wwise in Unity. Collaborated cross-disciplinarily to refine narrative delivery through gameplay and audio.
3D Artist Intern at Tech Mahindra Maker’s Lab
January 1, 2023 - June 1, 2023
Developed modular environment assets to support rapid iteration and reuse. Modelling and optimised 3D assets using Maya. Collaborated with cross-disciplinary teams to meet technical and visual standards. Applied PBR workflows to ensure material consistency and realism. Created a bank’s metaverse in Unity.
3D Artist Intern at Tech Mahindra Makers Lab
January 1, 2023 - June 1, 2023
Developed modular environment assets to support rapid iteration and reuse. Modeled and optimised 3D assets using Maya. Collaborated with cross-disciplinary teams to meet technical and visual standards. Applied PBR workflows to ensure material consistency and realism. Created a bank’s metaverse in Unity.

Education

Masters in Game Design & Development at National Film & Television School, Beaconsfield
January 1, 2024 - January 1, 2026
Bachelors in Computer Science & Engineering at Symbiosis Institute of Technology, Pune
August 1, 2019 - August 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services