I'm Nam Nguyen, a Senior Frontend and Web Game Engineer based in Bac Ninh, Vietnam. I bring 6+ years of experience building high-performance, browser-based applications and interactive game experiences. I specialize in TypeScript, React, and Vue on the frontend, and leverage PixiJS, Three.js, Phaser, and Cocos Creator to craft responsive, scalable, and visually engaging products. I care deeply about performance and maintainable architecture, applying SOLID principles and proven design patterns to keep codebases scalable. I’ve led end-to-end projects, mentored engineers through code reviews, and collaborated with designers, product managers, and backend teams to deliver production-ready experiences. I’ve shipped real-time interactive features, deterministic RNG systems for slots, and WebGL-accelerated experiences optimized for mobile devices.

Nam Nguyen

I'm Nam Nguyen, a Senior Frontend and Web Game Engineer based in Bac Ninh, Vietnam. I bring 6+ years of experience building high-performance, browser-based applications and interactive game experiences. I specialize in TypeScript, React, and Vue on the frontend, and leverage PixiJS, Three.js, Phaser, and Cocos Creator to craft responsive, scalable, and visually engaging products. I care deeply about performance and maintainable architecture, applying SOLID principles and proven design patterns to keep codebases scalable. I’ve led end-to-end projects, mentored engineers through code reviews, and collaborated with designers, product managers, and backend teams to deliver production-ready experiences. I’ve shipped real-time interactive features, deterministic RNG systems for slots, and WebGL-accelerated experiences optimized for mobile devices.

Available to hire

I’m Nam Nguyen, a Senior Frontend and Web Game Engineer based in Bac Ninh, Vietnam. I bring 6+ years of experience building high-performance, browser-based applications and interactive game experiences. I specialize in TypeScript, React, and Vue on the frontend, and leverage PixiJS, Three.js, Phaser, and Cocos Creator to craft responsive, scalable, and visually engaging products.

I care deeply about performance and maintainable architecture, applying SOLID principles and proven design patterns to keep codebases scalable. I’ve led end-to-end projects, mentored engineers through code reviews, and collaborated with designers, product managers, and backend teams to deliver production-ready experiences. I’ve shipped real-time interactive features, deterministic RNG systems for slots, and WebGL-accelerated experiences optimized for mobile devices.

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Work Experience

Senior Game Engineer at Plan A Technologies
January 1, 2022 - January 1, 2025
Led frontend architecture and technical strategy for a high-profile portfolio of browser-based slot games, overseeing the full development lifecycle from system design through production deployment. Architected a hybrid rendering layer using PixiJS with custom WebGL optimizations and integrated Three.js for real-time 3D rendering in bonus rounds, achieving a dynamic 60fps with reduced GPU overhead. Built a lightweight Backend-for-Frontend (Node.js/Express) middleware to consolidate data from multiple microservices and support offline queueing with exponential backoff. Implemented deterministic RNG services and a reel evaluation engine with Redux-like state management to decouple game logic from presentation and ensure regulatory fairness. Optimized memory and texture usage through object pooling and atlas packing. Mentored a team of four engineers and authored technical documentation.
Frontend/ Game Engineer at SportsBet
January 1, 2019 - January 1, 2022
Core contributor for live HTML5 games; developed reusable TypeScript/PixiJS UI components and an optimized asset pipeline. Prototyped multiple game concepts using Phaser and Cocos Creator to assess performance and time-to-market. Automated asset processing and compression, enabling 40% reduction in texture atlas sizes and faster initial load times. Integrated client logic with RESTful backend services for player progress and analytics, including a custom analytics batching layer to minimize performance impact. Collaborated closely with designers and backend engineers in sprint planning and Kanban ceremonies to refine feature specifications.

Education

Bachelor of Engineering in Computer Science at Hong Kong University of Science and Technology
January 1, 2015 - January 1, 2019

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment