Writer and narrative designer specializing in branching narratives and character-driven dialogue. My work focuses on player agency and interactive storytelling systems. I am the author of a speculative thriller currently being adapted into an interactive narrative prototype, combining my background in fiction with narrative design.

Viktoriia Patinskas

Writer and narrative designer specializing in branching narratives and character-driven dialogue. My work focuses on player agency and interactive storytelling systems. I am the author of a speculative thriller currently being adapted into an interactive narrative prototype, combining my background in fiction with narrative design.

Available to hire

Writer and narrative designer specializing in branching narratives and character-driven dialogue. My work focuses on player agency and interactive storytelling systems.
I am the author of a speculative thriller currently being adapted into an interactive narrative prototype, combining my background in fiction with narrative design.

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Language

Russian
Fluent
Ukrainian
Advanced
English
Advanced

Work Experience

Narrative Designer & Game Writer at Freelance
November 1, 2025 - Present
Wrote and adapted branching narrative content for interactive fiction projects. Designed dialogue trees with player-driven choices and multiple narrative outcomes, developing character voices for consistency across branching paths.
Writer & Author
January 1, 2022 - January 1, 2024
Completed 'A Plan of Silence,' a 120,000-word speculative thriller, designed its story architecture focusing on parallel timelines and unreliable narration. Currently adapting the novel into a narrative-driven sci-fi dating sim.
Independent Writer & Narrative Researcher
January 1, 2016 - January 1, 2022
Developed long-form fiction projects centered on narrative systems and character architecture, practicing iterative drafting and structural experimentation.
Freelance Writer & Copywriter
January 1, 2018 - January 1, 2018
Produced commissioned editorial content for publication.

Education

Journalism Studies at Immanuel Kant Baltic Federal University
January 1, 2014 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services
    paper Railroad Council – Branching Narrative Scene

    Playable narrative design sample (5–10 minutes)

    This interactive scene demonstrates branching dialogue and player-driven investigation within a political council setting.

    The player takes the role of a ruler mediating a dispute between advisors over a railroad project. By asking questions, gathering information, and weighing competing interests, the player unlocks different decision paths and narrative outcomes.

    The prototype focuses on:

    • branching dialogue structure
    • investigation-based choices
    • conditional narrative reactions
    • character-driven conflict

    Built in Twine as a narrative design prototype.

    Playable version:
    https://www.twine.net/signin