Writer and narrative designer specializing in branching narratives and character-driven dialogue. My work focuses on player agency and interactive storytelling systems.
I am the author of a speculative thriller currently being adapted into an interactive narrative prototype, combining my background in fiction with narrative design.
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Playable narrative design sample (5–10 minutes)
This interactive scene demonstrates branching dialogue and player-driven investigation within a political council setting.
The player takes the role of a ruler mediating a dispute between advisors over a railroad project. By asking questions, gathering information, and weighing competing interests, the player unlocks different decision paths and narrative outcomes.
The prototype focuses on:
• branching dialogue structure
• investigation-based choices
• conditional narrative reactions
• character-driven conflict
Built in Twine as a narrative design prototype.
Playable version:
https://www.twine.net/signin
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