Writer and narrative designer specializing in branching narratives and character-driven dialogue. My work focuses on player agency and interactive storytelling systems. I am the author of a speculative thriller currently being adapted into an interactive narrative prototype, combining my background in fiction with narrative design.…

Viktoriia Patinskas

Writer and narrative designer specializing in branching narratives and character-driven dialogue. My work focuses on player agency and interactive storytelling systems. I am the author of a speculative thriller currently being adapted into an interactive narrative prototype, combining my background in fiction with narrative design.…

Available to hire

Writer and narrative designer specializing in branching narratives and character-driven dialogue. My work focuses on player agency and interactive storytelling systems.
I am the author of a speculative thriller currently being adapted into an interactive narrative prototype, combining my background in fiction with narrative design.

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Language

Russian
Fluent
Ukrainian
Advanced
English
Advanced

Work Experience

Novel Translation, RU→EN at A Plan of Silence
September 7, 2026 - Present
Translating my own novel and testing different approaches to nail down the right voice in English.
Narrative Designer at Atomic Starman Publishing
April 1, 2026 - May 31, 2026
Wrote story content for a game studio project, working inside their existing canon and rules rather than building from scratch.
Translator & Editor, EN↔RU at Freelance
February 9, 2026 - April 16, 2026
Took machine-translated text and edited it for tone, idiom, and structure until it read like natural Russian.
Writer & Author
January 1, 2022 - January 1, 2024
Completed 'A Plan of Silence,' a 120,000-word speculative thriller, designed its story architecture focusing on parallel timelines and unreliable narration. Currently adapting the novel into a narrative-driven sci-fi dating sim.
Writer & Copywriter at Freelance
March 6, 2019 - September 16, 2021
Early paid writing work, before the novel took over.

Education

Journalism Studies at Immanuel Kant Baltic Federal University
January 1, 2014 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services
    Railroad Council – Branching Narrative Scene

    Playable narrative design sample (5–10 minutes)

    This interactive scene demonstrates branching dialogue and player-driven investigation within a political council setting.

    The player takes the role of a ruler mediating a dispute between advisors over a railroad project. By asking questions, gathering information, and weighing competing interests, the player unlocks different decision paths and narrative outcomes.

    The prototype focuses on:

    • branching dialogue structure
    • investigation-based choices
    • conditional narrative reactions
    • character-driven conflict

    Built in Twine as a narrative design prototype.

    Playable version:
    https://www.twine.net/signin