Hi, I’m Jelena Matic, a AAA game designer with over three years of experience, specializing in combat and systems design with a focus on hero design across more than six projects. I’ve contributed from early conceptualization through vertical slice and pre-production, working within a 50+ person team to implement gameplay in Unreal Engine for both single-player and multiplayer experiences. My background in UI/UX, graphic design, and computer science informs my design process—from prototyping and playtesting to cross-disciplinary collaboration and delivering clear, readable features. I’m passionate about balancing, player empowerment, and crafting experiences that are fun, accessible, and polished.

Jelena Matic

Hi, I’m Jelena Matic, a AAA game designer with over three years of experience, specializing in combat and systems design with a focus on hero design across more than six projects. I’ve contributed from early conceptualization through vertical slice and pre-production, working within a 50+ person team to implement gameplay in Unreal Engine for both single-player and multiplayer experiences. My background in UI/UX, graphic design, and computer science informs my design process—from prototyping and playtesting to cross-disciplinary collaboration and delivering clear, readable features. I’m passionate about balancing, player empowerment, and crafting experiences that are fun, accessible, and polished.

Available to hire

Hi, I’m Jelena Matic, a AAA game designer with over three years of experience, specializing in combat and systems design with a focus on hero design across more than six projects. I’ve contributed from early conceptualization through vertical slice and pre-production, working within a 50+ person team to implement gameplay in Unreal Engine for both single-player and multiplayer experiences.

My background in UI/UX, graphic design, and computer science informs my design process—from prototyping and playtesting to cross-disciplinary collaboration and delivering clear, readable features. I’m passionate about balancing, player empowerment, and crafting experiences that are fun, accessible, and polished.

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Work Experience

Game Designer at TiMi Studio Group
January 1, 2024 - Present
Owned major game design topics, including hero design, covering multi-hero squad synergies, weapon types, hero classes, hero skills, and attack combos across 8+ different heroes. Created detailed design documentation for owned features, outlining mechanics, constraints, and implementation details to align cross-disciplinary teams. Presented owned topics to the entire studio team, including directors, to communicate design intent and gather feedback. Collaborated closely with programmers and animators to implement gameplay features in Unreal Engine, providing feedback to ensure implementations reflect design intentions. Led playtesting and iteration of owned features, fine-tuning values to improve game balance, responsiveness, and readability. Provided feedback across disciplines on paper designs and in-engine gameplay, contributing to feature quality and polish. Worked on three AAA projects, including a mythological hero-collector action RPG, an open-world action-adventure game, and an
Junior Game Designer at TiMi Studio Group
November 1, 2022 - January 1, 2024
Created detailed and clear game design documentation, outlining required features and mechanics. Analyzed other games' systems and mechanics, documenting and presenting findings. Assisted senior designers with designing combat and progression systems, iterating off their feedback. Worked on combat and systems design, including hero design, which led to eventual ownership of hero design, iterating based on senior feedback and playtest results. Worked alongside programmers to integrate designs into the Unreal Engine. Worked on three AAA projects, including a bullet-hell hero-collector RPG, a TPS heist game, and a mythological hero-collector action RPG. Worked on both single-player and multiplayer systems.
Game Tester at Digital Age Quality Assurance (DAQA)
May 1, 2022 - September 1, 2022
Test games as instructed, report bugs, and submit feedback for the overall gameplay experience.
Website & Social Media Assistant at York University - LaMarsh Centre
June 1, 2021 - September 1, 2022
Handled all website and social media tasks for the LaMarsh Centre at York University. Redesigned the entire LaMarsh WordPress website. Designed graphics for LaMarsh's social media page.
UI/UX Design Consultant at HobbyDB
May 1, 2021 - June 1, 2021
Analyzed the HobbyDB website and made an in-depth analysis of the user experience. Suggested UI/UX solutions.
UI/UX & Game Designer at Socero Inc. (Gather, Between)
August 1, 2020 - November 1, 2020
Redesigned product UI. Designed games for the platform.
UI/UX Designer at Pineapple Studios
October 1, 2019 - December 1, 2019
Worked on the mobile game Kingdom Jump. Designed UI and created assets.
UI/UX & Graphic Design Intern at Socero Inc.
April 1, 2017 - October 1, 2019
Designed new UI for the Socero and Gather apps. Created assets and marketing material.

Education

Bachelor of Arts in Digital Media at York University
January 1, 2019 - January 1, 2022
Bachelor of Science in Computer Science at York University
January 1, 2016 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education