Hi, I’m Jelena Matic, a AAA game designer with over three years of experience, specializing in combat and systems design with a focus on hero design across more than six projects. I’ve contributed from early conceptualization through vertical slice and pre-production, working within a 50+ person team to implement gameplay in Unreal Engine for both single-player and multiplayer experiences.
My background in UI/UX, graphic design, and computer science informs my design process—from prototyping and playtesting to cross-disciplinary collaboration and delivering clear, readable features. I’m passionate about balancing, player empowerment, and crafting experiences that are fun, accessible, and polished.
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