I am a passionate 3D developer and game UI/UX designer who builds immersive AR/VR experiences using Unity, C#, and XR tooling. I enjoy turning bold ideas into polished, cross‑platform applications that feel intuitive and engaging. With strong skills in real-time rendering, physics-based interactions, and performance optimization, I collaborate across teams to ship production‑ready code, shader work, and clean documentation. I’m AWS‑certified and eager to explore the next wave of XR technologies to push the boundaries of gameplay and user experience.

Muskan Kori

I am a passionate 3D developer and game UI/UX designer who builds immersive AR/VR experiences using Unity, C#, and XR tooling. I enjoy turning bold ideas into polished, cross‑platform applications that feel intuitive and engaging. With strong skills in real-time rendering, physics-based interactions, and performance optimization, I collaborate across teams to ship production‑ready code, shader work, and clean documentation. I’m AWS‑certified and eager to explore the next wave of XR technologies to push the boundaries of gameplay and user experience.

Available to hire

I am a passionate 3D developer and game UI/UX designer who builds immersive AR/VR experiences using Unity, C#, and XR tooling. I enjoy turning bold ideas into polished, cross‑platform applications that feel intuitive and engaging.

With strong skills in real-time rendering, physics-based interactions, and performance optimization, I collaborate across teams to ship production‑ready code, shader work, and clean documentation. I’m AWS‑certified and eager to explore the next wave of XR technologies to push the boundaries of gameplay and user experience.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
See more

Language

English
Fluent

Work Experience

Unity 3D Developer at SparkVR
April 1, 2025 - February 28, 2026
Architected and deployed immersive AR/VR experiences using Unity3D, C#, and XR Interaction Toolkit across iOS, Android, and standalone VR platforms. Implemented real-time scene management with Timeline and Animator for multi-layered animation workflows. Developed production-ready C# scripts for dynamic game behavior, physics-based interactions, spatial UI, and event-driven architectures. Optimized rendering with custom shaders (HLSL/GLSL) and asset management to achieve 60+ FPS on mobile and VR. Built XR systems including gesture recognition, spatial anchoring, object manipulation, and physics-driven interactions. Designed responsive VR/AR UI with spatial interaction feedback. Collaborated with cross-functional teams in Agile sprints; managed SDLC with Git, documentation, and CI.
Android Developer at TechBot
July 1, 2024 - December 31, 2024
Developed mobile applications in Android Studio focusing on UI/UX design, RESTful API integration, and performance optimization.
UI/UX Designer at Kodago Analytics
October 1, 2023 - December 31, 2023
Designed UI mockups using Figma and conducted user research for marketing strategies.

Education

B.Tech in Information Technology at Global Nature Care Group, Jabalpur
January 11, 2030 - June 1, 2024
Bachelor of Technology (B.Tech) in Information Technology at Global Nature Care Group, Jabalpur
January 11, 2030 - June 1, 2024

Qualifications

AWS Academy Graduate – Machine Learning Foundation
January 11, 2030 - January 1, 2024
AWS Academy Graduate – Cloud Foundation
January 11, 2030 - January 1, 2024
XR Development Expertise – AR/VR Architecture
January 11, 2030 - January 1, 2024
AWS Academy Graduate – Machine Learning Foundation
January 1, 2024 - March 20, 2026
AWS Academy Graduate – Cloud Foundation
January 1, 2024 - March 20, 2026
XR Development Expertise – AR/VR Architecture
January 11, 2030 - March 20, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment