Hi, I'm Esther Li. I'm a game designer based in Los Angeles with a focus on systems design and Unity implementation. I enjoy rapid iteration, UX-aware design, and balancing gameplay to create engaging player experiences that scale with future expansion. With a background in psychology, I collaborate across disciplines to deliver features that feel cohesive with the game's theme and players' needs. I have led and contributed to projects from tabletop concepts to digital prototypes, and I love turning complex systems into approachable, rewarding experiences.

Esther Li

Hi, I'm Esther Li. I'm a game designer based in Los Angeles with a focus on systems design and Unity implementation. I enjoy rapid iteration, UX-aware design, and balancing gameplay to create engaging player experiences that scale with future expansion. With a background in psychology, I collaborate across disciplines to deliver features that feel cohesive with the game's theme and players' needs. I have led and contributed to projects from tabletop concepts to digital prototypes, and I love turning complex systems into approachable, rewarding experiences.

Available to hire

Hi, I’m Esther Li. I’m a game designer based in Los Angeles with a focus on systems design and Unity implementation. I enjoy rapid iteration, UX-aware design, and balancing gameplay to create engaging player experiences that scale with future expansion.

With a background in psychology, I collaborate across disciplines to deliver features that feel cohesive with the game’s theme and players’ needs. I have led and contributed to projects from tabletop concepts to digital prototypes, and I love turning complex systems into approachable, rewarding experiences.

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Language

English
Fluent
Chinese
Fluent
Japanese
Advanced

Work Experience

Game Designer / Lead System Designer at New York Film Academy
August 1, 2024 - December 1, 2025
Designed Tile and Pathway systems for the Thesis Project to support player decisions and future expansion. Iterated on gameplay rules through paper prototypes, adjusting values based on feedback. Collaborated with engineers and artists to ensure features aligned with the project’s theme and player expectations. Scoped and prioritized features within time constraints, coordinating implementation across the team.
Project Manager at Hytree Studio
April 1, 2020 - June 1, 2022
Led multi-disciplinary teams under tight deadlines, coordinating workflows to deliver creative projects on schedule. Maintained production quality by establishing clear milestone checkpoints across disciplines and ensuring effective cross-team communication.
Production Assistant at Miratoon Studio
November 29, 2019 - March 30, 2020
- Supported communication between artists and clients to align deliverables and expectations. - Prioritized tasks based on project scope, helping teams focus on high-impact work.

Education

Master of Fine Arts (MFA) in Game Design at New York Film Academy
August 1, 2024 - December 1, 2025
Bachelor's Degree in Clinical Psychology at Fu Jen Catholic University
September 1, 2015 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services