Available to hire
Taiwan-based game designer focused on systems design, gameplay mechanics, and player experience. I design AI behaviors, combat rules, progression, economy, controls, and player-facing feedback across PC and mobile projects, building systems from early prototypes through implementation and iteration in Unity.
I define gameplay system rules with clear documentation (GDDs, feature specs, rulesets, state logic, and flowcharts), then validate through playtesting, regression testing, and usability evaluation. My work spans combat, progression/economy, crafting/menus/tutorials, and rhythm gameplay—ensuring edge cases and player readability are handled end-to-end.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Language
English
Fluent
Chinese
Fluent
Japanese
Advanced
Work Experience
Game Designer (Part Time) at Indie Games Startup (Remote)
February 1, 2026 - PresentDesigned AI behavior systems (investigation, group behavior, trigger priorities, state transitions, and reactions to player actions). Built player-facing combat and feedback systems including aiming behavior, crosshair states, stealth readability, and interaction feedback. Defined system rules, edge cases, values, and expected behavior using paper prototypes, rulesets, state logic, flowcharts, and feature specifications. Analyzed gameplay and comparable titles to identify usability/readability issues and proposed concrete design changes. Worked with Unity to prototype and support implementation and iteration.
Game Designer / Lead Systems Designer at NYFA (Los Angeles)
August 1, 2024 - December 1, 2025Designed gameplay features and interconnected systems across PC and mobile projects: combat, movement, progression, economy, controls, crafting, and rhythm mechanics. Took features from concept and paper prototypes through documentation, Unity implementation, playtesting, balancing, and iteration. Implemented gameplay features using C# in Unity (inventory, rhythm gameplay, menus, tutorials, and supporting systems). Tested against intended behavior by reproducing bugs, logging tickets with reproduction steps/expected results, and running regression testing after fixes.
Project Manager at Hytree Studio (Taiwan)
April 1, 2020 - June 1, 2022Managed multidisciplinary production schedules and task priorities across multiple projects. Coordinated external partners and creative deliverables, translated client/project requirements and feedback into actionable tasks, and maintained communication between clients and production teams. Reviewed deliverables at project checkpoints for completeness and quality before client delivery.
Production Assistant at Miratoon Studio
November 29, 2019 - March 30, 2020- Supported communication between artists and clients to align deliverables and expectations.
- Prioritized tasks based on project scope, helping teams focus on high-impact work.
Education
Master of Fine Arts (MFA) in Game Design at New York Film Academy
August 1, 2024 - December 1, 2025Bachelor's Degree in Clinical Psychology at Fu Jen Catholic University
September 1, 2015 - June 1, 2019Qualifications
Industry Experience
Gaming, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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