I’m a dedicated character animator with eight years of professional experience across video games, television, and feature films. I specialize in bringing characters to life with expressive performance using Maya and a suite of industry tools. I’ve contributed to projects such as One Piece season 2, Halo season 2, and several animated features, always focusing on clear acting, timing, and collaboration within the animation pipeline.
I thrive in team environments, enjoy mentoring junior artists, and am comfortable driving animation quality while meeting tight deadlines. I love solving creative challenges, refining motion, and helping tell stories through precise, engaging animation.
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