I'm a London-based 3D animator with a growing interest in character and creature animation, and I'm also experienced in rigging and modelling. I enjoy creating smooth, visually appealing motion and I’m excited to broaden my perspective with projects that challenge me. I’ve recently focused on collaborating with teams to deliver polished animations on time, and I’m always eager to learn new techniques and push the quality of my work further.

Alex Norman-Mercer

I'm a London-based 3D animator with a growing interest in character and creature animation, and I'm also experienced in rigging and modelling. I enjoy creating smooth, visually appealing motion and I’m excited to broaden my perspective with projects that challenge me. I’ve recently focused on collaborating with teams to deliver polished animations on time, and I’m always eager to learn new techniques and push the quality of my work further.

Available to hire

I’m a London-based 3D animator with a growing interest in character and creature animation, and I’m also experienced in rigging and modelling. I enjoy creating smooth, visually appealing motion and I’m excited to broaden my perspective with projects that challenge me.

I’ve recently focused on collaborating with teams to deliver polished animations on time, and I’m always eager to learn new techniques and push the quality of my work further.

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Experience Level

Language

English
Fluent

Work Experience

Rigging & Animator at Game Heist
January 1, 2024 - Present
Gained a better understanding of rigging from project specialization; created complex robot movements and reactions; worked constructively with team members to complete the project on time.
Animator at Infestation
January 1, 2023 - Present
Focused on staging the scene and offsetting the character/creature; performed acting for reference; incorporated tutor feedback to polish the animation.
Modeller & Animator at Wake Up
January 1, 2023 - Present
Created facial expressions to perform emotions and personality; applied animation principles such as timing and key poses; used flow charts to coordinate workflow.
Animator at Squeaky Clean
January 1, 2023 - Present
Understood biomechanics to create convincing character/creature movement; staged a story showing how the mouse moves; assigned shots to manage time.

Education

MA (with Merit) in Character and Creature Creation at Escape Studios
September 1, 2024 - September 1, 2025
BA (Upper Second Class) The Art of Computer Animation at Escape Studios
September 1, 2021 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education