I'm Artur Arepyev, a 3D Generalist based in Mallorca, Spain, blending technical proficiency in Unreal Engine, Maya, Blender, and modern AI tools with a passion for storytelling. I design and rig pipelines from modeling to VFX, push the boundaries of digital art, and love turning viral concepts into immersive visuals. I’ve led teams on cinematic shorts and game-ready assets, built custom shaders, and developed AI-assisted workflows to speed up production. I’m always exploring new tech to elevate the creative process and deliver standout visuals.

Artur Arepyev

I'm Artur Arepyev, a 3D Generalist based in Mallorca, Spain, blending technical proficiency in Unreal Engine, Maya, Blender, and modern AI tools with a passion for storytelling. I design and rig pipelines from modeling to VFX, push the boundaries of digital art, and love turning viral concepts into immersive visuals. I’ve led teams on cinematic shorts and game-ready assets, built custom shaders, and developed AI-assisted workflows to speed up production. I’m always exploring new tech to elevate the creative process and deliver standout visuals.

Available to hire

I’m Artur Arepyev, a 3D Generalist based in Mallorca, Spain, blending technical proficiency in Unreal Engine, Maya, Blender, and modern AI tools with a passion for storytelling. I design and rig pipelines from modeling to VFX, push the boundaries of digital art, and love turning viral concepts into immersive visuals.

I’ve led teams on cinematic shorts and game-ready assets, built custom shaders, and developed AI-assisted workflows to speed up production. I’m always exploring new tech to elevate the creative process and deliver standout visuals.

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Language

English
Fluent

Work Experience

VFX Artist at Stanion Studios
January 1, 2025 - December 31, 2026
Created VFX Niagara particle systems and built custom shader materials for a multiplayer game in Unreal Engine.
3D Generalist at Zack D Films
January 1, 2023 - December 31, 2025
Created viral 3D YouTube Shorts that garnered over 20 million views, using techniques to drive attention and engagement in cinematic animation.
3D Generalist at CryArts
January 1, 2023 - December 31, 2025
Led a team of 3D artists in creating high-quality short animated cinematics featuring characters, utilizing Unreal Engine, Maya/Blender, and Substance Painter.
Unreal Artist at Seyhan Lee
January 1, 2022 - December 31, 2023
Collaborated with the development team to create custom shaders that improve visual quality and decrease rendering time.
3D Sculpting Artist at Universal Production Partners
January 1, 2022 - December 31, 2023
Developed and executed a streamlined workflow utilizing Python scripting to reduce asset creation time by 30%. Transformed low-resolution 3D scans into high-quality assets using ZBrush, Reality Capture, and linked pipelines.
Lecturer at Prague School of Creative Communications
January 1, 2022 - December 31, 2023
Taught students 3D animation and VFX techniques in Blender and Maya; guided students in rigging, modeling, texturing, and lighting; emphasized timing and keyframe animation principles for realism.
3D Generalist at YO RD Prague
January 1, 2023 - December 31, 2024
Led creation of digital media, CGI videos, and optimized VR/AR games; developed 3D models and textures, leveraging Unreal Engine and Unity for innovative solutions.
VFX Artist at Station Studios
January 1, 2025 - Present
Created Niagara particle systems and built custom shader materials for a multiplayer game in Unreal Engine.
3D Artist at U24 Cradle of Sins
January 1, 2022 - January 1, 2023
Created 3D models and custom rigs for a virtual reality multiplayer game in Unreal Engine. Developed props to enhance user experience and immersion; collaborated with design team to ensure asset integration for gameplay.
3D Generalist at YORD
January 1, 2023 - December 31, 2024
Led creation of digital media, CGI videos, and optimized VR/AR games.
Lecturer at Prague School of Creative Communication
January 1, 2023 - January 1, 2025
Taught students 3D animation and VFX techniques in Blender and Maya; guided rigging, modeling, texturing, and lighting; emphasized timing and keyframe animation principles.
3D Generalist at Cry Arts
January 1, 2023 - January 1, 2025
Led a team of 3D artists in creating high-quality short animated cinematics featuring characters; utilized Unreal Engine, Maya/Blender, and Substance Painter.
3D Generalist at Zack D Films
January 1, 2024 - January 1, 2025
Created viral 3D YouTube Shorts that garnered over 20 million views, using attention-grabbing techniques and animation for large channels.

Education

Technician-programmer at CATEC, Almaty, KZ
January 1, 2014 - December 31, 2018
Bachelor of Arts in Creative Media Production at Prague City University
January 1, 2018 - December 31, 2021
Technician-programmer at CATEC
January 1, 2014 - January 1, 2018
Bachelor of Arts at Prague City University
January 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet