Currently under contract to Warhorse Studios, a Czech-based game development studio that launched the award-winning RPGs Kingdom Come: Deliverance 1 and 2, as Lead English Writer, where I single-handedly created the linguistic style of the games, translated from Czech and edited and polished English text with a view to convincing British colloquial English dialogue. I also penned the lyrics of an in-game song, Ode to Henry, which has clocked tens of thousands of views and listens in various iterations on YouTube and other social media platforms. I also participated as a co-director in numerous motion capture sessions for the games and in casting actors, as well as performing myself as a voice and motion-capture artist in the games.

John

Currently under contract to Warhorse Studios, a Czech-based game development studio that launched the award-winning RPGs Kingdom Come: Deliverance 1 and 2, as Lead English Writer, where I single-handedly created the linguistic style of the games, translated from Czech and edited and polished English text with a view to convincing British colloquial English dialogue. I also penned the lyrics of an in-game song, Ode to Henry, which has clocked tens of thousands of views and listens in various iterations on YouTube and other social media platforms. I also participated as a co-director in numerous motion capture sessions for the games and in casting actors, as well as performing myself as a voice and motion-capture artist in the games.

Available to hire

Currently under contract to Warhorse Studios, a Czech-based game development studio that launched the award-winning RPGs Kingdom Come: Deliverance 1 and 2, as Lead English Writer, where I single-handedly created the linguistic style of the games, translated from Czech and edited and polished English text with a view to convincing British colloquial English dialogue. I also penned the lyrics of an in-game song, Ode to Henry, which has clocked tens of thousands of views and listens in various iterations on YouTube and other social media platforms. I also participated as a co-director in numerous motion capture sessions for the games and in casting actors, as well as performing myself as a voice and motion-capture artist in the games.

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