My name is Sergey, and I am a Character Animator with over 3 years of experience. Throughout my career, I have participated in various major projects, maintaining a focus on high-quality character performance. My portfolio includes diverse work for PlayStation (Sphere L.A.), World of Tanks, and PUMA. I also have experience in full-cycle character development, from rigging to final polish, ensuring every movement serves the character's personality. My key skills and experience: Character Performance: I focus on timing, weight, and emotional appeal to make characters truly come to life. Tools: Primary stack — Maya, Unreal Engine, and Motion Builder. I am comfortable working with both stylized and realistic movements. Technical Versatility: I perform tasks as an animator, rigger, and cinematic artist, which helps me understand the full production pipeline. Languages: I currently have B2 English and B1 Polish, and I’m always looking to improve. I am used to working in creative teams and always hit my deadlines. I would be very happy to receive your feedback and discuss how I can contribute to the wonderful stories you are telling at Lightcatcher Media! My Showreel: _Website not available. Sign in: https://www.twine.net/signup_ Have a great day! Best regards, Sergey Nekrashevich

Serge Nekrashevich

My name is Sergey, and I am a Character Animator with over 3 years of experience. Throughout my career, I have participated in various major projects, maintaining a focus on high-quality character performance. My portfolio includes diverse work for PlayStation (Sphere L.A.), World of Tanks, and PUMA. I also have experience in full-cycle character development, from rigging to final polish, ensuring every movement serves the character's personality. My key skills and experience: Character Performance: I focus on timing, weight, and emotional appeal to make characters truly come to life. Tools: Primary stack — Maya, Unreal Engine, and Motion Builder. I am comfortable working with both stylized and realistic movements. Technical Versatility: I perform tasks as an animator, rigger, and cinematic artist, which helps me understand the full production pipeline. Languages: I currently have B2 English and B1 Polish, and I’m always looking to improve. I am used to working in creative teams and always hit my deadlines. I would be very happy to receive your feedback and discuss how I can contribute to the wonderful stories you are telling at Lightcatcher Media! My Showreel: _Website not available. Sign in: https://www.twine.net/signup_ Have a great day! Best regards, Sergey Nekrashevich

Available to hire

My name is Sergey, and I am a Character Animator with over 3 years of experience.

Throughout my career, I have participated in various major projects, maintaining a focus on high-quality character performance. My portfolio includes diverse work for PlayStation (Sphere L.A.), World of Tanks, and PUMA. I also have experience in full-cycle character development, from rigging to final polish, ensuring every movement serves the character’s personality.

My key skills and experience:

Character Performance: I focus on timing, weight, and emotional appeal to make characters truly come to life.

Tools: Primary stack — Maya, Unreal Engine, and Motion Builder. I am comfortable working with both stylized and realistic movements.

Technical Versatility: I perform tasks as an animator, rigger, and cinematic artist, which helps me understand the full production pipeline.

Languages: I currently have B2 English and B1 Polish, and I’m always looking to improve.

I am used to working in creative teams and always hit my deadlines. I would be very happy to receive your feedback and discuss how I can contribute to the wonderful stories you are telling at Lightcatcher Media!

My Showreel: Website not available. Sign in: https://www.twine.net/signup

Have a great day!

Best regards,
Sergey Nekrashevich

See more

Experience Level

Expert
Expert

Language

Belarusian
Fluent
Russian
Advanced
Polish
Intermediate
English
Advanced

Work Experience

Character Animator, Rigger, Cinematic Artist at AVE Studio
September 1, 2024 - January 2, 2026
Produced character and camera animation, cinematic blocking, environment assembly, lighting setup for game cinematics and high-end brand advertising. Projects included Deadmau5 × World of Tanks, Puma Speed Cat, PlayStation, Sphere LA, Bad Mad Robots.
MoCap Artist at Stash Media
June 1, 2024 - September 1, 2024
Provided on-set support during motion capture sessions with actors and performed data cleanup and processing for integration into Unreal Engine 5.
Character Animator, Cinematic Artist, Rigger at JIKO
August 2, 2023 - June 2, 2024
Contributed to projects including short films and game cinematics. 3+ years professional experience across commercial productions, from music videos to game cinematics and film. Primary tools are Maya and Unreal Engine.

Education

Character Animation Program at AVE Studio
September 1, 2024 - January 2, 2026
Advanced Body Mechanics Workshop at Animation School
January 1, 2023 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services

Experience Level

Expert
Expert

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