I'm Yuxin Tang, a visual and product designer based in New York with a background in XR, AI-assisted video production, and immersive interactive experiences. I design modular templates, real-time pipelines, and user-centered interfaces for creators, studios, and international organizations. I thrive when turning complex ideas into clear, engaging visuals and scalable production tools that empower teams. My work spans virtual production, AI-driven workflows, and strategic visual systems for clients including the UN, ByteDance CapCut, iQIYI, CMG, and academic institutions. I enjoy translating research and policy into accessible visuals, prototyping innovative production tools, and shaping end-to-end experiences from concept to delivery.

Yuxin Tang

I'm Yuxin Tang, a visual and product designer based in New York with a background in XR, AI-assisted video production, and immersive interactive experiences. I design modular templates, real-time pipelines, and user-centered interfaces for creators, studios, and international organizations. I thrive when turning complex ideas into clear, engaging visuals and scalable production tools that empower teams. My work spans virtual production, AI-driven workflows, and strategic visual systems for clients including the UN, ByteDance CapCut, iQIYI, CMG, and academic institutions. I enjoy translating research and policy into accessible visuals, prototyping innovative production tools, and shaping end-to-end experiences from concept to delivery.

Available to hire

I’m Yuxin Tang, a visual and product designer based in New York with a background in XR, AI-assisted video production, and immersive interactive experiences. I design modular templates, real-time pipelines, and user-centered interfaces for creators, studios, and international organizations. I thrive when turning complex ideas into clear, engaging visuals and scalable production tools that empower teams.

My work spans virtual production, AI-driven workflows, and strategic visual systems for clients including the UN, ByteDance CapCut, iQIYI, CMG, and academic institutions. I enjoy translating research and policy into accessible visuals, prototyping innovative production tools, and shaping end-to-end experiences from concept to delivery.

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Language

English
Fluent
Chinese
Advanced

Work Experience

Product Designer at RoboNeo (Meitu-affiliated AI Video Platform)
October 1, 2025 - Present
Analyzed high performing short form videos across Instagram and TikTok to identify recurring structural patterns including hook timing, pacing rhythm, transition logic, and audience retention triggers. Abstracted viral video structures into reusable AI-driven template workflows, translating narrative sequencing and motion logic into configurable generation parameters. Designed creator-facing template systems for animation, fashion transformation, and pet stylization formats, aligning AI output behavior with platform trends and user expectations. Structured input logic, parameter hierarchy, preview feedback, and refinement steps to improve clarity during AI generation and reduce trial and error for creators. Iteratively refined template usability based on creator behavior and engagement signals, optimizing motion timing and visual consistency to improve output stability and user confidence.
Communications Associate at International Innovation Center for Sustainable Development
November 1, 2025 - Present
Translated sustainability research and multi-stakeholder reports into structured visual summaries to improve clarity and accessibility of complex information. Built layered information hierarchies and data visualization frameworks to reduce cognitive load during executive presentations and cross-organizational communication.
Communication and Visual Design Intern at United Nations, Department of Management Strategy, Policy and Compliance
July 1, 2025 - January 1, 2026
Produced AI-assisted motion and video assets for internal anti-racism and General Assembly campaigns, adapting visual hierarchy and pacing for large screen displays and digital distribution contexts. Designed modular visual systems including event logos, banners, and presentation templates to ensure consistency across multi-format communication touchpoints. Filmed and edited a documentary on the UN diplomatic gift acceptance process, structuring complex procedural information into a clear narrative sequence. Worked with policy teams to translate institutional priorities into visually coherent content frameworks across video and presentation materials.
Product Design Intern at ByteDance | CapCut
May 1, 2025 - September 1, 2025
Designed AI powered filters and style transfer effects by defining motion behavior, visual consistency rules, and output constraints across different editing contexts. Structured the end-to-end AI editing flow from effect selection through generation preview and refinement, improving interaction clarity and creator control during iterative output adjustments. Identified friction points in AI result interpretation and collaborated with product and engineering teams to refine feedback states, preview logic, and parameter visibility.
XR Visual Designer at GUM STUDIO
January 1, 2025 - May 1, 2025
Designed real time XR environments for a commercial campaign, defining spatial composition, scene hierarchy, and environmental logic to support narrative clarity and viewer immersion. Developed lighting systems and material frameworks to maintain visual consistency and depth perception across multiple viewing angles and production contexts. Iterated scene structure and composition during virtual production shoots, responding to live creative feedback to improve spatial readability and experiential coherence.
Visual Development Assistant at Director's Independent Studio
May 1, 2023 - December 1, 2023
Conducted structured visual research for science fiction projects, organizing thematic references, spatial concepts, and aesthetic systems to support cohesive narrative development. Translated abstract story ideas into structured visual frameworks and presentation materials, improving clarity during concept exploration.
VR Content Intern at iQIYI
January 1, 2023 - May 1, 2023
Analyzed user engagement data to identify structural and visual factors influencing trailer retention, refining layout hierarchy and sequencing to improve content discoverability. Developed positioning insights for major VR releases, translating audience behavior patterns into presentation strategies that contributed to a 30 percent increase in weekly viewership. Participated in usability observation sessions for interactive VR theater experiences, synthesizing user feedback into adjustments in navigation flow and content presentation structure. Designed platform specific promotional visuals, adapting layout systems for different display contexts within the VR ecosystem.
New Media Intern at China Media Group (CMG)
July 1, 2018 - December 1, 2018
Contributed to the development of a short form cultural series, structuring visual narratives through shot sequencing and post production refinement to improve clarity and pacing. Supported large scale live event productions by coordinating visual preparation and ensuring consistency across on site media outputs. Designed adaptable digital content layouts for official media platforms, optimizing video and graphic assets for different screen formats and distribution contexts.
Visual Department Lead at Echoes Of The Corridor (Virtual production thesis film)
September 1, 2024 - March 1, 2025
Designed modular real time 3D environments in Unreal Engine, defining spatial hierarchy and lighting systems to support narrative clarity and scene readability. Created previsualization sequences to prototype composition and camera movement, improving spatial coherence before production. Integrated AI generated visual elements into the real time pipeline, aligning generative outputs with established visual systems.
Visual Designer at Pingshan Cultural Cluster Exhibition Hall · 2025 Digital Art Annual Exhibition
November 1, 2024 - March 1, 2025
Designed an interactive projection installation in Unity, defining spatial composition and visual behavior across architectural surfaces. Developed real time interaction logic that responded to user movement, aligning motion feedback with environmental context and experiential flow. Optimized projection mapping alignment, lighting calibration, and motion timing to ensure visual consistency during public exhibition conditions.
Visual Designer at Firefly Forest (Interactive Visual Experience)
December 1, 2024 - June 1, 2025
Designed a real time interactive environment in Unreal Engine, defining spatial flow and environmental feedback logic to create an immersive exploratory experience. Developed movement based interaction systems that triggered particle and lighting responses, aligning visual behavior with user presence and spatial context. Built modular scene architecture to support scalability and future VR adaptation, ensuring consistency across different interaction formats.
Visual Designer at AIGC Short Film (The Vivine Fox)
January 1, 2025 - June 1, 2025
Designed a structured image to video generation workflow using Runway and PixVerse, defining prompt logic, style constraints, and sequencing rules to maintain character and scene consistency. Iteratively refined generative outputs by adjusting parameter boundaries and visual constraints, improving continuity across multi scene narratives. Presented the project at an MIT hackathon as a prototype exploring scalable AI assisted visual production systems.
Visual Content Creator at Rednote (Xiaohongshu)
October 1, 2019 - Present
Conducted structured visual experiments using AI assisted short form content, testing variations in composition, pacing, and framing to analyze retention dynamics. Abstracted recurring performance patterns into repeatable visual frameworks, refining motion timing and layout systems across iterative releases.

Education

Master in Virtual Production at New York University, Tisch School of the Arts
September 1, 2024 - June 1, 2025
Master at Xiamen University
September 1, 2021 - June 1, 2024
Exchange Program (Master) at University of California, Berkeley
August 1, 2023 - January 1, 2024
Bachelor at China Agricultural University
September 1, 2016 - June 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Government, Professional Services, Education, Software & Internet, Other