I am an experienced QA and Game Designer with 9 years in the industry. My background includes diverse skills across various game development facets such as Level Design, Quality Assurance, Gameplay, and Production. I have a wealth of knowledge regarding software capabilities and platform constraints, allowing me to adapt solutions efficiently. My passion for creating engaging experiences drives me to learn new skills and methods continually. I thrive in fast-paced development environments, leading small teams with a focus on agile methodologies. I have developed quality assurance standards, collaborated across departments, and provided training for new hires. My goal is to enhance the quality of the games I create and contribute to a positive team dynamic.

ERIC ANDREWS

I am an experienced QA and Game Designer with 9 years in the industry. My background includes diverse skills across various game development facets such as Level Design, Quality Assurance, Gameplay, and Production. I have a wealth of knowledge regarding software capabilities and platform constraints, allowing me to adapt solutions efficiently. My passion for creating engaging experiences drives me to learn new skills and methods continually. I thrive in fast-paced development environments, leading small teams with a focus on agile methodologies. I have developed quality assurance standards, collaborated across departments, and provided training for new hires. My goal is to enhance the quality of the games I create and contribute to a positive team dynamic.

Available to hire

I am an experienced QA and Game Designer with 9 years in the industry. My background includes diverse skills across various game development facets such as Level Design, Quality Assurance, Gameplay, and Production. I have a wealth of knowledge regarding software capabilities and platform constraints, allowing me to adapt solutions efficiently. My passion for creating engaging experiences drives me to learn new skills and methods continually.

I thrive in fast-paced development environments, leading small teams with a focus on agile methodologies. I have developed quality assurance standards, collaborated across departments, and provided training for new hires. My goal is to enhance the quality of the games I create and contribute to a positive team dynamic.

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Experience Level

Expert
Expert
Intermediate

Work Experience

Technical / Level Designer at MASS VIRTUAL
October 1, 2020 - Present
Set quality assurance standards and created smoke test environments for development builds. Conducted network, performance, and regression testing. Focused on Unity Level Design for production and R&D of VR training environments, while leading a small agile team and enhancing cross-department collaboration.
Unreal Engine QA at EPIC GAMES
September 1, 2017 - February 1, 2020
QA services for all facets of the Unreal Engine 4, including platform testing, scripting, project creation, and bug reporting. Involved in live service client/server performance testing for Fortnite, data collection, and detailed performance analysis.

Education

Bachelor of Science in Game Design at Full Sail University
January 1, 2013 - November 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

Experience Level

Expert
Expert
Intermediate