Available to hire
Technical/Content game designer, with experience on F2P, indies and a lot of good energy to share with teams!
Experience Level
Work Experience
Game Designer II - Unannounced project at Fortis / OKTAGON GAMES
January 1, 2022 - December 1, 2025Led design direction across gameplay systems, social mechanics, and prototyping workflows for an unannounced project. Directed cross-functional teams (up to 6 members), mentored designers, and standardized live-ops documentation to improve production efficiency and reduce costs. Engineered multiplayer features, AI-driven elements, and Unity/Godot tooling, while promoting inclusivity and community engagement; achieved up to 80% feature approval in validation cycles and improved retention metrics.
Lead Game Designer of Magic: the Gathering - Puzzle Quest at Fortis / OKTAGON GAMES
March 1, 2021 - January 1, 2022Led design to adapt MtG mechanics into a match-3 F2P title; delivered Puzzle Masters content including Planeswalkers, optimized decks, and high-engagement live events. Collaborated with data science to analyze dashboards, automate pre-balancing, and implement reusable localization-friendly systems; mentored 4+ junior designers; authored a 63-page LiveOps cycle guide; supported smooth post-acquisition transition.
Content Designer of Magic: the Gathering - Puzzle Quest at Fortis / OKTAGON GAMES
August 1, 2020 - March 1, 2021Directed cross-functional design to translate MtG mechanics into a high-performing match-3 F2P game; delivered licensed Puzzle Masters content including Planeswalkers, optimized decks, and live events that strengthened player retention. Drove data-informed content development by partnering with data science teams to evaluate dashboards, automate pre-balancing workflows, and establish reusable systems that cut localization costs. Mentored 4+ junior designers and supported post-acquisition integration with documentation.
Game Programmer at Freelance
December 1, 2019 - July 1, 2020Developed and optimized multiple Unity/Godot projects; built advanced AI for procedural generation and UX automation that improved interaction efficiency by 30%. Implemented Photon-powered multiplayer for real-time cross-player connectivity. Built tile-based pathfinding and movement system for a mobile top-down RPG, increasing navigation accuracy and responsiveness by up to 40%.
Lead Game Designer of D.Gates (canceled project) at Drone Kids School
November 1, 2018 - December 1, 2019Led a 6-person cross-functional team; designed MVP educational drone-piloting game, featuring a realistic physics-based simulator mode and an online 5v5 arcade multiplayer. Contributed to social media assets, 2D/UI art, Unity UI programming, and multiplayer integration to maintain project continuity and accelerate production by 20% before cancellation.
Game Design Internship at CELEPAR
January 1, 2018 - November 1, 2018Supported cross-functional development of educational mini-games that increased citizen engagement by 30%+, designed gamified internal workflows to boost morale and participation by 25%. Gained hands-on VR UX experience with Google Cardboard; deployed learning experiences.
Courseware Creation Internship at BOM JESUS SCHOOL
March 1, 2016 - March 1, 2017Created educational courseware including activities, reading passages, assessments, and interactive games across 20+ modules; improved lesson participation by about 30%. Collaborated with educators to ensure alignment with objectives; gained hands-on VR UX experience with Google Cardboard.
Education
Technologist Degree in Digital Games at Universidade Positivo
January 1, 2020 - March 24, 2026Bachelor's Degree in Literary Studies at Federal University of Parana
January 1, 2017 - March 24, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Education
Experience Level
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