I’m Alicja Mrochen, a Senior Visual Designer / UX/UI Designer with 10+ years of experience shaping intuitive, elegant, and scalable digital interfaces across games, simulations, and applications. I drive cross-platform UI consistency, develop design systems, and translate complex requirements into impactful user experiences. I have a proven track record in leading design strategy, advocating for users, and collaborating across disciplines to ensure design excellence at a system-wide level. I’m passionate about elevating visual design quality and aligning business objectives with user needs.

Alicja Mrochen

I’m Alicja Mrochen, a Senior Visual Designer / UX/UI Designer with 10+ years of experience shaping intuitive, elegant, and scalable digital interfaces across games, simulations, and applications. I drive cross-platform UI consistency, develop design systems, and translate complex requirements into impactful user experiences. I have a proven track record in leading design strategy, advocating for users, and collaborating across disciplines to ensure design excellence at a system-wide level. I’m passionate about elevating visual design quality and aligning business objectives with user needs.

Available to hire

I’m Alicja Mrochen, a Senior Visual Designer / UX/UI Designer with 10+ years of experience shaping intuitive, elegant, and scalable digital interfaces across games, simulations, and applications. I drive cross-platform UI consistency, develop design systems, and translate complex requirements into impactful user experiences.

I have a proven track record in leading design strategy, advocating for users, and collaborating across disciplines to ensure design excellence at a system-wide level. I’m passionate about elevating visual design quality and aligning business objectives with user needs.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Advanced
Polish
Fluent

Work Experience

Lead UX/UI Designer at Nano Games
March 1, 2022 - November 1, 2023
Led the end-to-end UI design strategy for a simulation platform with a system-level view of consistency across modules. Created component libraries and UI kits in Figma, ensuring reusable and scalable design elements. Translated UX insights into polished, accessible, cohesive visual designs. Conducted UI reviews and worked cross-functionally to maintain brand and interaction consistency across products.
Lead Interface Designer at Simprosoft
March 1, 2019 - February 1, 2022
Defined visual and interaction design strategy for immersive VR tools with high usability and clarity. Developed and documented reusable design patterns to ensure consistency across training modules. Engaged with multidisciplinary teams to align technical feasibility with design goals. Established visual guidelines and ensured cross-device fidelity in visual output.
Interface Designer at Nano Games
October 1, 2016 - February 1, 2019
Designed consistent and performant UI for game interfaces. Built scalable design assets for product-wide implementation, working closely with developers for pixel-perfect delivery. Introduced usability heuristics and improved UI workflow based on iterative user feedback.
2D & UI Artist at Nano Games
July 1, 2010 - September 1, 2016
Created in-game UI assets, HUDs, and iconography in line with brand identity and interaction standards. Collaborated on cross-functional visual storytelling, UI prototyping, and visual testing. Transitioned from 2D artist to UI-focused designer, building foundations in responsive interface design.

Education

Master of Arts at Academy of Fine Arts, Wroclaw, Poland
January 1, 2005 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet