Hi, I’m Alicja Mrocheń, a senior UX/UI designer with 10+ years of experience delivering scalable digital products, enterprise platforms, and complex interfaces. I specialize in Figma, design systems, and AI-powered workflows to streamline product development. I thrive in agile environments, collaborating closely with developers, product owners, and stakeholders to turn ideas into polished experiences. I enjoy transforming fragmented UI into cohesive, token-based systems that boost efficiency, quality, and scalability, and I value mentoring teammates to grow strong design practices.…

Alicja Mrocheń

Hi, I’m Alicja Mrocheń, a senior UX/UI designer with 10+ years of experience delivering scalable digital products, enterprise platforms, and complex interfaces. I specialize in Figma, design systems, and AI-powered workflows to streamline product development. I thrive in agile environments, collaborating closely with developers, product owners, and stakeholders to turn ideas into polished experiences. I enjoy transforming fragmented UI into cohesive, token-based systems that boost efficiency, quality, and scalability, and I value mentoring teammates to grow strong design practices.…

Available to hire

Hi, I’m Alicja Mrocheń, a senior UX/UI designer with 10+ years of experience delivering scalable digital products, enterprise platforms, and complex interfaces. I specialize in Figma, design systems, and AI-powered workflows to streamline product development. I thrive in agile environments, collaborating closely with developers, product owners, and stakeholders to turn ideas into polished experiences.

I enjoy transforming fragmented UI into cohesive, token-based systems that boost efficiency, quality, and scalability, and I value mentoring teammates to grow strong design practices.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Advanced
Polish
Fluent

Work Experience

Lead UX/UI Designer at Nano Games (Remote, Poland)
March 1, 2022 - November 1, 2023
Led end-to-end UX/UI design for complex digital products from discovery to final delivery; Created scalable component systems and reusable UI patterns in Figma; Ran workshops, research sessions, usability tests, and translated insights into solutions; Worked closely with developers to ensure feasibility and implementation quality; Improved design consistency, usability, and delivery speed across teams.
Lead UX/UI Designer at Nano Games
March 1, 2022 - November 1, 2023
Led the end-to-end UI design strategy for a simulation platform with a system-level view of consistency across modules. Created component libraries and UI kits in Figma, ensuring reusable and scalable design elements. Translated UX insights into polished, accessible, cohesive visual designs. Conducted UI reviews and worked cross-functionally to maintain brand and interaction consistency across products.
Lead Interface Designer at Simprosoft (Remote, Poland)
March 1, 2019 - February 1, 2022
Designed enterprise-grade interfaces for advanced VR training systems; Built structured UI libraries and standardized components for multiple products; Collaborated with engineering teams on implementation and technical alignment; Conducted testing and iterative optimization based on user feedback; Produced detailed specifications and hand-off documentation.
Lead Interface Designer at Simprosoft
March 1, 2019 - February 1, 2022
Defined visual and interaction design strategy for immersive VR tools with high usability and clarity. Developed and documented reusable design patterns to ensure consistency across training modules. Engaged with multidisciplinary teams to align technical feasibility with design goals. Established visual guidelines and ensured cross-device fidelity in visual output.
Interface Designer at Nano Games (Kraków)
October 1, 2016 - February 1, 2019
Designed responsive interfaces, dashboards, assets, and icon systems; Supported product consistency through reusable UI standards; Worked directly with developers in iterative delivery cycles.
Interface Designer at Nano Games
October 1, 2016 - February 1, 2019
Designed consistent and performant UI for game interfaces. Built scalable design assets for product-wide implementation, working closely with developers for pixel-perfect delivery. Introduced usability heuristics and improved UI workflow based on iterative user feedback.
2D/UI Artist at Nano Games (Kraków)
July 1, 2010 - September 1, 2016
Created interface visuals, layouts, branding assets, and interactive UI elements; Combined strong visual design with functional user experience thinking.
2D & UI Artist at Nano Games
July 1, 2010 - September 1, 2016
Created in-game UI assets, HUDs, and iconography in line with brand identity and interaction standards. Collaborated on cross-functional visual storytelling, UI prototyping, and visual testing. Transitioned from 2D artist to UI-focused designer, building foundations in responsive interface design.

Education

Master of Arts at Academy of Fine Arts, Wroclaw, Poland
January 1, 2005 - January 1, 2010
MA in Graphic Design & Multimedia at Academy of Fine Arts, Wrocław
January 1, 2005 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services