Hi, I'm Sungjin Lee, a San Francisco-based FX Artist & Compositor with advanced Houdini experience and strong proficiency in Nuke. I blend artistic sensibility with technical problem-solving to deliver procedural FX, seamless CG/live-action integration, and visually cohesive results across fast-paced production pipelines. I thrive in collaborative environments and enjoy mentoring junior artists, troubleshooting complex shots, and iterating through feedback in real production pipelines using ShotGrid and regular client reviews to refine visuals for campaigns and films.

Sungjin Lee

Hi, I'm Sungjin Lee, a San Francisco-based FX Artist & Compositor with advanced Houdini experience and strong proficiency in Nuke. I blend artistic sensibility with technical problem-solving to deliver procedural FX, seamless CG/live-action integration, and visually cohesive results across fast-paced production pipelines. I thrive in collaborative environments and enjoy mentoring junior artists, troubleshooting complex shots, and iterating through feedback in real production pipelines using ShotGrid and regular client reviews to refine visuals for campaigns and films.

Available to hire

Hi, I’m Sungjin Lee, a San Francisco-based FX Artist & Compositor with advanced Houdini experience and strong proficiency in Nuke. I blend artistic sensibility with technical problem-solving to deliver procedural FX, seamless CG/live-action integration, and visually cohesive results across fast-paced production pipelines.

I thrive in collaborative environments and enjoy mentoring junior artists, troubleshooting complex shots, and iterating through feedback in real production pipelines using ShotGrid and regular client reviews to refine visuals for campaigns and films.

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Work Experience

Composite Lead at StudioX
January 1, 2024 - January 1, 2025
Led compositing in StudioX's real production pipeline (ShotGrid) for 5+ projects, mentored junior artists, and troubleshooted complex shots. Participated in weekly client reviews and delivered updates based on feedback.
Compositor & Motion Graphics Designer at GIANTSTEP
January 1, 2021 - January 1, 2023
Assisted with keying, rotoscoping, and CG integration for commercial projects; created motion graphics, title sequences, and branded graphic elements; integrated CG elements with live-action footage; contributed to 20+ projects including Samsung Galaxy and Google Play campaigns; developed title animations for Samsung Galaxy Z Flip & Fold4 and multi-aspect AE templates enabling rapid versioning.
Flame Artist Intern at LOCUS
January 1, 2021 - January 1, 2021
Supported cleanup work (logo/object removal) and basic compositing; provided rotoscoping and keying support for greenscreen shots; created motion graphics and title sequences for commercial campaigns.

Education

Master of Arts in 3D animation and visual effects at Academy of Art University, San Francisco, CA
January 11, 2030 - January 1, 2025
Bachelor of Fine Arts in Korean Painting at Kyunghee University, Seoul, Republic of Korea
January 11, 2030 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment