I’m Hamza Aslam, a Unity Game Developer with 7+ years of experience shipping 50+ mobile titles totaling over 5 million downloads. I specialize in high-performance 2D/3D game development and FPS optimization, consistently achieving 60 FPS on mid-range devices using Unity Profiler, Frame Debugger, and draw call reduction strategies. I’ve collaborated with large cross-functional teams (15+ members) across the full game lifecycle from concept to launch and post-release support, and I’m open to relocation or remote work. I thrive in collaborative environments, translating design docs into polished prototypes, optimizing gameplay systems, and delivering reliable builds on schedule. My background covers mobile optimization, multiplayer readiness, analytics integration, and tooling pipelines, with a strong focus on delivering engaging experiences for players on Android and iOS.

Hamza Aslam

I’m Hamza Aslam, a Unity Game Developer with 7+ years of experience shipping 50+ mobile titles totaling over 5 million downloads. I specialize in high-performance 2D/3D game development and FPS optimization, consistently achieving 60 FPS on mid-range devices using Unity Profiler, Frame Debugger, and draw call reduction strategies. I’ve collaborated with large cross-functional teams (15+ members) across the full game lifecycle from concept to launch and post-release support, and I’m open to relocation or remote work. I thrive in collaborative environments, translating design docs into polished prototypes, optimizing gameplay systems, and delivering reliable builds on schedule. My background covers mobile optimization, multiplayer readiness, analytics integration, and tooling pipelines, with a strong focus on delivering engaging experiences for players on Android and iOS.

Available to hire

I’m Hamza Aslam, a Unity Game Developer with 7+ years of experience shipping 50+ mobile titles totaling over 5 million downloads. I specialize in high-performance 2D/3D game development and FPS optimization, consistently achieving 60 FPS on mid-range devices using Unity Profiler, Frame Debugger, and draw call reduction strategies. I’ve collaborated with large cross-functional teams (15+ members) across the full game lifecycle from concept to launch and post-release support, and I’m open to relocation or remote work.

I thrive in collaborative environments, translating design docs into polished prototypes, optimizing gameplay systems, and delivering reliable builds on schedule. My background covers mobile optimization, multiplayer readiness, analytics integration, and tooling pipelines, with a strong focus on delivering engaging experiences for players on Android and iOS.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Advanced
Urdu
Fluent
Panjabi, Punjabi
Fluent

Work Experience

Unity Game Developer at App2Dev
May 1, 2023 - Present
Led development of multiple 2D/3D Unity titles from scratch, contributing to a studio portfolio with 5M+ downloads across Android and iOS. Reviewed design documents pre-coding, provided structured technical feedback to reduce mid-sprint rework. Managed source code across a 15+ member team using Git branching strategies, keeping parallel feature development stable. Wrote, tested, and debugged production-grade C# code across multiple game systems. Conducted structured QA testing to reduce post-launch patch frequency. Collaborated daily with artists, programmers, producers, and audio engineers to deliver polished builds on schedule.
Unity Game Developer at DON GAMERS
March 1, 2022 - January 31, 2023
Developed optimized C# code for Unity-based 2D/3D mobile games, maintaining 60 FPS across Android and iOS targets. Translated complex gameplay design documents into working prototypes, shortening concept-to-playable iteration cycles. Built and maintained core game engines and script systems, ensuring reliable interaction between gameplay logic, physics, and UI. Enhanced player experience through audio integration and graphic optimizations, elevating production quality and engagement.
Freelance Unity Developer at Independent Contractor
February 1, 2023 - April 30, 2023
Took on independent contract projects between studio roles, delivering timely prototypes and production-ready code while adapting to diverse client requirements. Maintained active development practice and broadened exposure to different project scopes and teams.
Unity Game Developer at Ozi Technology
November 1, 2020 - February 28, 2022
Developed 10+ Unity-based 2D/3D games, integrating third-party SDKs, ad networks, and Firebase analytics into production builds. Diagnosed and resolved performance bottlenecks using Unity Profiler, Frame Debugger, and Memory Profiler, reducing draw calls and achieving target 60 FPS on low-to-mid-range Android devices. Integrated mobile analytics to track player behavior, informing data-driven design decisions that improved session length and retention. Collaborated with cross-functional teams to deliver robust mobile games.
Game Development Instructor at PNY Training
October 1, 2020 - February 28, 2021
Designed and delivered the 'Android Game Development – Unity 3D' curriculum to cohorts of 20–50 students. Supervised student game projects end-to-end, administered exams, and conducted viva voce for certification. Provided guidance and code reviews to help learners apply core Unity concepts and mobile deployment.
Unity Game Developer at Bloombig Games Studios
April 1, 2020 - September 30, 2020
Built core game base systems, developed prototypes, and implemented character animations; established QA unit tests, improving release stability across shipped titles.
Unity Game Developer at Casual Goat Design
May 1, 2019 - March 31, 2020
Managed full-cycle Unity3D game development across multiple mobile titles, overseeing design, implementation, QA, and post-launch support; created reusable templates and tooling pipelines to accelerate delivery.
Unity Game Developer at Blue Men's Technology
November 1, 2018 - April 30, 2019
Built Unity3D game modules and managed end-to-end development lifecycle; established reusable templates and tooling pipelines that accelerated delivery of subsequent titles.
Unity Developer at Freelance
February 1, 2023 - April 30, 2023
Independent contract work across studios, maintaining active development practice and broadening exposure to diverse client requirements.

Education

Bachelor of Science at University of Management and Technology, Lahore, Pakistan
January 1, 2015 - December 31, 2019
FSc Pre-Engineering at Bukhari College of Group and Sciences, Lahore, Pakistan
January 1, 2013 - December 31, 2015
Bachelor of Science — Software Engineering at University of Management and Technology, Lahore, Pakistan
January 1, 2015 - January 1, 2019
FSc Pre-Engineering at Bukhari College of Group and Sciences, Lahore, Pakistan
January 1, 2013 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education