I’m Hamza Aslam, a Unity Game Developer with 7+ years of experience shipping 50+ mobile titles totaling over 5 million downloads. I specialize in high-performance 2D/3D game development and FPS optimization, consistently achieving 60 FPS on mid-range devices using Unity Profiler, Frame Debugger, and draw call reduction strategies. I’ve collaborated with large cross-functional teams (15+ members) across the full game lifecycle from concept to launch and post-release support, and I’m open to relocation or remote work.
I thrive in collaborative environments, translating design docs into polished prototypes, optimizing gameplay systems, and delivering reliable builds on schedule. My background covers mobile optimization, multiplayer readiness, analytics integration, and tooling pipelines, with a strong focus on delivering engaging experiences for players on Android and iOS.
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