I'm Vittorio Lambiase, a game designer based in Bologna, Italy, pursuing a Professional Diploma in Game Design. I design and implement core gameplay loops, puzzles, and level structures for group projects and game jams, with a focus on iterative playtesting and cohesive design direction. I thrive in multidisciplinary teams and enjoy turning ideas into playable experiences. I'm proficient with Unity and Unreal, comfortable with UX/UI and narrative design, and I value collaboration and clear communication to deliver polished, engaging games.

Vittorio Lambiase

I'm Vittorio Lambiase, a game designer based in Bologna, Italy, pursuing a Professional Diploma in Game Design. I design and implement core gameplay loops, puzzles, and level structures for group projects and game jams, with a focus on iterative playtesting and cohesive design direction. I thrive in multidisciplinary teams and enjoy turning ideas into playable experiences. I'm proficient with Unity and Unreal, comfortable with UX/UI and narrative design, and I value collaboration and clear communication to deliver polished, engaging games.

Available to hire

I’m Vittorio Lambiase, a game designer based in Bologna, Italy, pursuing a Professional Diploma in Game Design. I design and implement core gameplay loops, puzzles, and level structures for group projects and game jams, with a focus on iterative playtesting and cohesive design direction. I thrive in multidisciplinary teams and enjoy turning ideas into playable experiences.

I’m proficient with Unity and Unreal, comfortable with UX/UI and narrative design, and I value collaboration and clear communication to deliver polished, engaging games.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Italian
Fluent
English
Fluent

Work Experience

Gameplay Designer at Le Fantome D’Ecleau (Group Project)
October 1, 2024 - July 1, 2025
Designed and implemented the core gameplay loop, puzzle systems, and level structure; delivered a fully playable vertical slice as part of a multidisciplinary student team. Structured level progression and pacing through iterative playtesting and feedback-driven adjustments. Presented and pitched the project during internal reviews to align the team around a cohesive design direction and core gameplay pillars.
Gameplay Designer at Innsaga (Group Project)
January 1, 2024 - September 1, 2024
Designed and implemented core gameplay mechanics, including the cooking system, delivering a complete single-player narrative vertical slice. Improved game balance through external playtesting at public showcase events, iterating on the experience based on structured player feedback.
Game Jam Designer at The Secret Weapon (Game Jam Project)
January 1, 2024 - January 1, 2024
Delivered a fully playable multiplayer card game in 5 days during Global Game Jam 2024, later polished and published on Steam. Designed and balanced the core card mechanics and round structure, creating a clear and replayable gameplay loop under tight development constraints.
Puzzle Designer at Chrysalis (Group Project)
May 1, 2023 - June 1, 2023
Developed a late-game puzzle sequence built around the ghost-shifting mechanic, requiring players to alternate between physical and ghost states to reinterpret space and solve layered environmental challenges. Structured the puzzle progression to gradually introduce and reinforce the mechanic’s rules, strengthening player understanding through spatial experimentation and iteration.

Education

Professional Diploma in Game Design at Event Horizon School
November 1, 2022 - September 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education