I’m deeply inspired by the worlds and characters in games and animation, and I am driven to bring imagination to life through visual art. I have experience on both individual and team-based creative projects, and I love contributing creativity and artistic vision to game development teams.
Currently pursuing a Diploma in Animation, Game and Visual Effects at Nanyang Polytechnic in Singapore_Phone details not available. Sign in: https://www.twine.net/signup_). I enjoy 2D/3D art, concept design, environment & props modeling, animation, UI design, and storytelling. I’m bilingual in Mandarin and English and eager to collaborate, learn, and contribute to dynamic studios.
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PS5 Multiplayer Party Game
Initially developed as a graduation project, our small team of 5–6 people (including only two artists) achieved a highly polished, playable prototype. We have since reclaimed the IP rights from the university and are continuing to refine the game, with the goal of launching on PlayStation and Steam in August.
In this project, I was responsible for visual development, including: establishing the art style; independently completing core designs such as environments, UI, and animations; overseeing art asset management and ensuring output quality; and collaborating closely with programmers to deliver a high-quality, playable prototype.
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