I have designed, built, and production-ready tested 15+ games across various genres including strategy, card, action, roleplaying, rhythm, puzzle, infinite runner, arcade, and platformer games. My skills, creativity, and experience will help gamify and convey the messages of your graphic novel to a broader audience. I have completed games that are specifically targeted to children and youth, including your specified target audience of students from ages 10 to 12. My background in gamified e-learning includes a gamified language learning software which promotes engaging and language acquisition. Also, I have experience implementing branching narrative structures and achievement systems. This background suits the objectives of your project - to communicate the stories and lessons of Mango with an interactive and engaging game.
Since 2018, I have led Loot Fox Games, an independent studio where I served as design lead and programmer across multiple shipped and in-development titles. In that role, I have been responsible for systems from concept through implementation, testing, tuning, and iteration. I additionally have experience working on small teams and solo projects and have game development teaching assistant experience.
I have the capability to fully meet all of the listed deliverables. I look forward to discussing your project specifications in greater detail.
Parker
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