I have designed, built, and production-ready tested 15+ games across various genres including strategy, card, action, roleplaying, rhythm, puzzle, infinite runner, arcade, and platformer games. My skills, creativity, and experience will help gamify and convey the messages of your graphic novel to a broader audience. I have completed games that are specifically targeted to children and youth, including your specified target audience of students from ages 10 to 12. My background in gamified e-learning includes a gamified language learning software which promotes engaging and language acquisition. Also, I have experience implementing branching narrative structures and achievement systems. This background suits the objectives of your project - to communicate the stories and lessons of Mango with an interactive and engaging game. Since 2018, I have led Loot Fox Games, an independent studio where I served as design lead and programmer across multiple shipped and in-development titles. In that role, I have been responsible for systems from concept through implementation, testing, tuning, and iteration. I additionally have experience working on small teams and solo projects and have game development teaching assistant experience. I have the capability to fully meet all of the listed deliverables. I look forward to discussing your project specifications in greater detail. Parker

Parker Neufeld

I have designed, built, and production-ready tested 15+ games across various genres including strategy, card, action, roleplaying, rhythm, puzzle, infinite runner, arcade, and platformer games. My skills, creativity, and experience will help gamify and convey the messages of your graphic novel to a broader audience. I have completed games that are specifically targeted to children and youth, including your specified target audience of students from ages 10 to 12. My background in gamified e-learning includes a gamified language learning software which promotes engaging and language acquisition. Also, I have experience implementing branching narrative structures and achievement systems. This background suits the objectives of your project - to communicate the stories and lessons of Mango with an interactive and engaging game. Since 2018, I have led Loot Fox Games, an independent studio where I served as design lead and programmer across multiple shipped and in-development titles. In that role, I have been responsible for systems from concept through implementation, testing, tuning, and iteration. I additionally have experience working on small teams and solo projects and have game development teaching assistant experience. I have the capability to fully meet all of the listed deliverables. I look forward to discussing your project specifications in greater detail. Parker

Available to hire

I have designed, built, and production-ready tested 15+ games across various genres including strategy, card, action, roleplaying, rhythm, puzzle, infinite runner, arcade, and platformer games. My skills, creativity, and experience will help gamify and convey the messages of your graphic novel to a broader audience. I have completed games that are specifically targeted to children and youth, including your specified target audience of students from ages 10 to 12. My background in gamified e-learning includes a gamified language learning software which promotes engaging and language acquisition. Also, I have experience implementing branching narrative structures and achievement systems. This background suits the objectives of your project - to communicate the stories and lessons of Mango with an interactive and engaging game.

Since 2018, I have led Loot Fox Games, an independent studio where I served as design lead and programmer across multiple shipped and in-development titles. In that role, I have been responsible for systems from concept through implementation, testing, tuning, and iteration. I additionally have experience working on small teams and solo projects and have game development teaching assistant experience.

I have the capability to fully meet all of the listed deliverables. I look forward to discussing your project specifications in greater detail.

Parker

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

French
Advanced
Spanish; Castilian
Beginner

Work Experience

Co-owner / Developer at Loot Fox Games
August 1, 2018 - Present
Loot Fox Games is an independent game development studio founded in August 2018. It specializes in the development of mobile and computer games and supports the provincial esports community. Co-owner and developer responsible for game architecture design and programming game systems in Unity; Unity canvas-based UIs; particle systems and shaders configuration; profiling and optimization for mobile CPU/GPU/memory; coding standards and automated tests; proficient at prompting large language models for game development and using GitHub Copilot.
Teaching Assistant at University of Saskatchewan
January 1, 2017 - January 1, 2023
Teaching Assistant supporting Game Development Workshop (CMPT406) and related courses; assisted in course delivery and labs; collaborated with professors Madison Klarkowski and Cody Phillips on game mechanics and software engineering topics; created and maintained lab materials and supported students across terms 2017–2023.

Education

Bachelor of Science (Hons) at University of Saskatchewan
January 11, 2030 - January 1, 2023
French bilingual diploma at Bishop James Mahoney High School
January 11, 2030 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate