Hi, I’m Richard Toussaint III, a game designer with 7+ years of experience in AAA and indie studios. I specialize in level design, mission/quest design, and content creation using Unreal Engine, Unity, and studio-proprietary editors. I have years of scripting experience (Blueprint, C++, Lua) and a strong track record of cross-discipline collaboration to deliver polished player experiences. I’m a passionate developer who loves game development and values attention to detail.
I’m driven to craft engaging missions, balanced gameplay flows, and robust systems. I enjoy collaborating with designers, artists, and engineers to push creative boundaries while maintaining high technical quality. My approach blends storytelling with solid design work to create memorable player moments.
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