Hi, I’m Richard Toussaint III, a game designer with 7+ years of experience in AAA and indie studios. I specialize in level design, mission/quest design, and content creation using Unreal Engine, Unity, and studio-proprietary editors. I have years of scripting experience (Blueprint, C++, Lua) and a strong track record of cross-discipline collaboration to deliver polished player experiences. I’m a passionate developer who loves game development and values attention to detail. I’m driven to craft engaging missions, balanced gameplay flows, and robust systems. I enjoy collaborating with designers, artists, and engineers to push creative boundaries while maintaining high technical quality. My approach blends storytelling with solid design work to create memorable player moments.

Richard Toussaint III

Hi, I’m Richard Toussaint III, a game designer with 7+ years of experience in AAA and indie studios. I specialize in level design, mission/quest design, and content creation using Unreal Engine, Unity, and studio-proprietary editors. I have years of scripting experience (Blueprint, C++, Lua) and a strong track record of cross-discipline collaboration to deliver polished player experiences. I’m a passionate developer who loves game development and values attention to detail. I’m driven to craft engaging missions, balanced gameplay flows, and robust systems. I enjoy collaborating with designers, artists, and engineers to push creative boundaries while maintaining high technical quality. My approach blends storytelling with solid design work to create memorable player moments.

Available to hire

Hi, I’m Richard Toussaint III, a game designer with 7+ years of experience in AAA and indie studios. I specialize in level design, mission/quest design, and content creation using Unreal Engine, Unity, and studio-proprietary editors. I have years of scripting experience (Blueprint, C++, Lua) and a strong track record of cross-discipline collaboration to deliver polished player experiences. I’m a passionate developer who loves game development and values attention to detail.

I’m driven to craft engaging missions, balanced gameplay flows, and robust systems. I enjoy collaborating with designers, artists, and engineers to push creative boundaries while maintaining high technical quality. My approach blends storytelling with solid design work to create memorable player moments.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Senior Content Designer at Jackalytic Games
January 1, 2024 - January 1, 2025
Create narrative and gameplay content for missions and events (Warhammer MMO/RPG). Collaborate with design, art, and engineering teams to deliver polished player levels and systems.
Game Designer at Demiurge Studios
January 1, 2021 - January 1, 2024
Co-Dev work with Bad Robot, Blizzard Entertainment, and Riot Games. Designed abilities, missions, and battle pass content for Teamfight Tactics. Developed and owned gameplay mechanics and collaborated across disciplines for Co-Dev.
Level Designer at Forward Game Studios
January 1, 2020 - January 1, 2021
Built mission objectives and combat spaces for Spider-Man 2.
Level Designer at Gearbox Software
January 1, 2019 - January 1, 2019
Developed multiplayer maps and gameplay systems for Project 1v1.
QA (Contract) at id Software
January 1, 2017 - January 1, 2017
Reported and verified level and combat bugs for co-dev builds of Dishonored 2.
Senior Content Designer at Jackalyptic Games
January 1, 2024 - January 1, 2025
Create narrative and gameplay content for missions and events (Warhammer MMO/RPG). Collaborate with design, art, and engineering teams to deliver polished player levels and systems.
Game Designer at Demuirge Studios
January 1, 2021 - January 1, 2024
Co-Dev work with Bad Robot, Blizzard Entertainment, and Riot Games. Designed abilities, missions, and Battle Pass content for Teamfight Tactics. Developed and owned gameplay mechanics and collaborated across disciplines for Co-Dev.

Education

Master of Interactive Technology at SMU Guild Hall
January 11, 2030 - March 30, 2026
BFA in Creative Computation (CompSci/Fine Arts) at Southern Methodist University
January 11, 2030 - March 30, 2026
Master of Interactive Technology at SMU Guildhall
January 11, 2030 - March 30, 2026
Bachelor of Fine Arts in Creative Computation (CS/Fine Arts) at Southern Methodist University
January 11, 2030 - March 30, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education