Dib Yendu Sarma Chowdhury
I am a game development leader with 11+ years of experience in technical artistry, 3D animation, and immersive level design.
About
I am a game development leader with 11+ years of experience in technical artistry, 3D animation, and immersive level design. I have led cross-functional teams to deliver engaging experiences across PC, mobile, console, VR, and metaverse platforms, and I enjoy turning complex ideas into polished, performant games.
I thrive at the intersection of creativity and technology, architect scalable pipelines, optimize performance, and mentor talent to push the boundaries of what’s possible. I bring a collaborative, hands-on approach and a passion for storytelling through interactive media.
- 13 years' experience
- Joined March 2026
Languages
- BengaliFluent
- HindiFluent
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Education
- Software & Internet
- Professional Services
Work experience· 5 roles
Spearheaded technical design initiatives for next-generation XR and educational platforms. Architected scalable frameworks for complex real-time 3D experiences. Champion optimization standards and mentored multidisciplinary teams to foster innovation.
Directed design and technical execution for flagship projects including NIA, Vulcan Vears, Vulcan Forged, Meta, Sinverse, Tartarus, Maritime, Lead School, and DMRC. Engineered combat systems and level architecture for Vulcan Vears, achieving a 40% increase in player engagement. Pioneered technical art pipelines for VR performance and stability. Orchestrated social feature integration for the Vulcan franchise, boosting player retention by 25%.
Delivered high-quality 3D animations for enterprise AR solutions deployed by global clients like Amazon.
Education
Hire Dib Yendu Sarma Chowdhury today
Post a job and invite Dib, or contact them directly. No hidden commission.





