Hi, I’m Filip Ilic, a versatile 3D Artist with 3.5 years of experience creating optimized hero props and environments for VR platforms like Meta Quest and Vision Pro. I balance visual quality with real-time performance and tight deadlines. I enjoy solving visual challenges and collaborating closely with other artists and cross-disciplinary teams to make things that look and run great. I’m seeking a new opportunity to put my skills and passion to good use. I’m easy to work with, open to feedback, and motivated by teams that value polished, high-performing games.

Filip Ilic

Hi, I’m Filip Ilic, a versatile 3D Artist with 3.5 years of experience creating optimized hero props and environments for VR platforms like Meta Quest and Vision Pro. I balance visual quality with real-time performance and tight deadlines. I enjoy solving visual challenges and collaborating closely with other artists and cross-disciplinary teams to make things that look and run great. I’m seeking a new opportunity to put my skills and passion to good use. I’m easy to work with, open to feedback, and motivated by teams that value polished, high-performing games.

Available to hire

Hi, I’m Filip Ilic, a versatile 3D Artist with 3.5 years of experience creating optimized hero props and environments for VR platforms like Meta Quest and Vision Pro. I balance visual quality with real-time performance and tight deadlines.

I enjoy solving visual challenges and collaborating closely with other artists and cross-disciplinary teams to make things that look and run great. I’m seeking a new opportunity to put my skills and passion to good use. I’m easy to work with, open to feedback, and motivated by teams that value polished, high-performing games.

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Language

English
Fluent
Swedish
Advanced
Croatian
Intermediate

Work Experience

3D Artist at Racket Club
June 1, 2022 - November 1, 2023
Responsible for five levels from blockout to final polish, shaping the levels to match the art direction and achieving a stable 120 FPS. Modeled the FTU court, in-game shop, and social space elements; created hero racket models and skins for launch, including performance-friendly string solutions. Built tennis and pickleball court assets for post-launch updates and contributed to paddle and avatar customization skins. Prepared environment hero assets, modular props, and rigs to support animators and optimize workflow.
3D Artist at Racket Club
November 1, 2024 - April 1, 2025
Continuation of hero asset work including post-launch updates and ongoing asset optimization, maintaining art direction fidelity and performance.

Education

Bachelor's degree in Graphic Arts and Game Development at Södertörn University
January 1, 2019 - January 1, 2022

Qualifications

App Store Award Finalist
November 1, 2023 - November 1, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment