Naila Hadjas
I am a results-driven marketing and communications professional with 19 years in the video games industry.
About
I am a results-driven marketing and communications professional with 19 years in the video games industry. I specialize in launching new IPs, building engaged player communities, and coordinating cross-functional campaigns from concept to delivery.
Equally comfortable shaping brand strategy and running day-to-day assets, I’m trilingual (French, English, Spanish) with deep roots in Montréal’s game development scene, always focused on clear storytelling and measurable impact.
- 13 years' experience
- Joined March 2026
Skills· 1
Languages
- FrenchFluent
- EnglishFluent
- Spanish; CastilianFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
- Education
Work experience· 5 roles
Drove visibility for a brand-new IP (Lost Records: Bloom & Rage) in a competitive release window, contributing to global launch marketing strategy from a newly established Montreal studio. Designed and maintained a detailed retroplanning roadmap ensuring on-time delivery across a multi-month campaign. Coordinated daily with cross-studio teams in Paris to align global communications, ensuring message consistency across regions and channels. Co-produced trailers, music videos, and assets; built a centralized asset archive with consistent versioning across social, PR, agency, and web channels; prepared pitch decks for internal stakeholders and external partners; conducted ongoing competitor and player-insights research to inform creative positioning and execution.
Co-led a successful Kickstarter campaign end-to-end — including reward design, fulfilment logistics, and 5 years of weekly community updates — raising funds and sustaining backer engagement throughout development. Managed the studio's entire community presence (Facebook, Twitter, Instagram, Discord, Forums, Steam) through Early Access, Xbox Preview, a Microsoft acquisition announcement, full launch, and post-launch DLCs. Co-planned and executed convention exhibits (PAX, E3 and others): booth design, logistics, transportation, and on-site press/community interviews. Served as the primary liaison between studio and public — proactively identifying and defusing PR risk factors before they escalated. Produced B-roll footage and marketing assets supporting press and social campaigns. Documented 7 years of studio growth for internal documentary archives.
Defined and implemented QA testing strategies; grew and managed the testing team. Acted as the primary bridge between the production and QA teams, producing tracking reports for project leads.
Education
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