Available to hire
I am a passionate Senior 3D Artist with over 9 years of experience in motion design and product visualization. My journey has allowed me to collaborate with global brands, integrating cutting-edge AI tools into our workflows. I love turning abstract ideas into compelling visual narratives and leading teams to achieve exceptional results.
Experience Level
Language
English
Fluent
Work Experience
Senior 3D Generalist at Wenneker
January 1, 2024 - PresentLead product visualization films from creative brief through final delivery, managing client relationships and balancing quality, budget, and timeline constraints. Own complete look development pipeline including lighting, shading, animation, rendering (Octane/Arnold), and compositing for premium brand campaigns. Integrate AI tools (ComfyUI, Runway) into commercial production workflows for concept development and iterative lookdev.
FX & Look Development Artist at Gravity Creative Tech
January 1, 2023 - January 1, 2024Designed and executed complex simulations and effects in Houdini for high-profile campaigns. Delivered broadcast-quality final shots including layout, lighting, and rendering in Arnold under aggressive timelines. Collaborated with motion design team to develop cohesive visual language across multi-platform campaigns.
Houdini Environment Artist at Agora Studio / Folks VFX
January 1, 2022 - January 1, 2023Built large-scale cinematic environments for Disney feature films using advanced Houdini procedural workflows. Worked within Solaris/USD pipelines in professional feature film production environment, collaborating across departments using Shotgrid.
Houdini Environment Artist at Multiverse Labs
January 1, 2022 - January 1, 2023Led development of procedural city generation systems for Unreal Engine via Houdini Engine for AAA open world RPG. Created scalable, performance-optimized landscape workflows for real-time rendering in collaborative game development environment.
3D Motion Designer at Woodwork Amsterdam
January 1, 2021 - January 1, 2022Managed full 3D pipeline from styleframes through final animation for international brands. Adapted technical workflows across Houdini, Unreal Engine, and Cinema 4D to meet diverse creative briefs and tight deadlines.
Technical Mentor – Game Art Program at Vertex School
January 1, 2021 - January 1, 2022Mentored 15+ artists toward industry-standard production pipelines, teaching complete asset workflow from modeling to engine implementation. Supported portfolio development and career preparation, with 80% of mentees securing industry positions.
Freelance 3D Artist & Technical Director at Self-Employed
January 1, 2019 - January 1, 2020Delivered end-to-end CG productions for technology startups and creative agencies, managing complete project lifecycle from concept to final delivery.
3D Team Lead at Atreo Creative Agency
January 1, 2017 - January 1, 2019Led visual development and supervised team of 5 3D artists, establishing quality standards and production methodologies. Defined technical pipelines and benchmarks for commercial production, reducing iteration time by 30%. Managed direct client relationships with enterprise accounts, mentoring junior artists.
Senior 3D Generalist at Wenneker.amsterdam
January 1, 2024 - PresentLead product visualization films from creative brief through final delivery, managing client relationships and balancing quality, budget, and timeline constraints. Own complete look development pipeline including lighting, shading, animation, rendering (Octane/Arnold), and compositing for premium brand campaigns.
Education
B.Des in Design & Education at Wizo Academy
January 1, 2011 - January 1, 2015B.Des in Design & Education at Wizo Academy, Israel
January 1, 2011 - January 1, 2015Qualifications
Industry Experience
Media & Entertainment, Gaming, Professional Services, Education
Experience Level
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