Available to hire
I am a Senior 3D Animator with 12+ years of experience specializing in character animation for children’s TV series, preschool content, and high-volume episodic production. I’ve delivered engaging, stylized performances for Disney Junior, Nickelodeon, CBeebies, and Netflix, collaborating with studios around the world in remote production environments.
I focus on clarity, readability, and storytelling through animation, mentoring junior artists, and ensuring continuity across episodic content. I’m known for reliable delivery, strong collaboration, and adapting to fast-paced pipelines while maintaining quality.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Advanced
Persian
Fluent
Work Experience
Senior Animator at Stiller Studios
June 1, 2025 - February 1, 2026Created high-quality character animation within Unreal Engine pipelines, focusing on performance clarity, timing, and shot readability. Refined motion capture data to improve performance quality and visual consistency. Collaborated with cross-disciplinary teams and mentored junior animators.
Senior Animator at SkyFrame Animation Studio
August 1, 2023 - December 1, 2024Led character animation on key sequences, focusing on performance clarity, staging, and storytelling for a family-oriented animated feature. Coordinated with the director to define performance direction, staging, and movement continuity across scenes. Verified technical integrity and clean scene setup within the pipeline, reducing re-notes and supporting efficient delivery.
Senior Animator at Bardel Entertainment
October 1, 2021 - August 1, 2023Delivered expressive, stylized character animation for broadcast episodic content, with a strong focus on clarity, appeal, and readability for preschool audiences. Animated lead characters using clear posing, strong silhouettes, and engaging performances aligned with storytelling requirements. Maintained consistency across episodes and mentored junior animators.
Freelance Animator at Izmir, Turkey
February 1, 2021 - September 1, 2021Animated a wide range of creatures (65+), focusing on clear motion, weight, and readable action for gameplay clarity. Collaborated with Nilian Studios on a Unity-commissioned short film, animating characters and integrating mocap data in Maya/Blender, while ensuring refined output under tight deadlines.
Senior Animator at Lemon Sky Studios
January 1, 2019 - December 1, 2020Animated characters across multiple episodes of a preschool CGI series, focusing on expressive, engaging performances tailored for young audiences. Ensured consistency in character behavior, timing, and style across episodic production. Collaborated with international teams to meet quality standards and deadlines in a high-volume production environment. Supported junior animators and contributed to improving workflow efficiency.
3D Gameplay Animator at Streamline Studios
June 1, 2018 - December 1, 2018Developed combat animations faithful to the Samurai Shodown style, focusing on responsiveness and impact of player movements. Integrated animations into Unreal Engine 4 with attention to seamless transitions and gameplay fluidity. Collaborated with designers and programmers to refine character mechanics and polish hit-react timing.
Lead Animator at Giggle Garage
August 1, 2015 - May 1, 2018Led animation production on high-volume preschool series, ensuring strong character performance, clarity, and storytelling across episodes. Directed and reviewed animation to maintain consistent style, appeal, and readability for young audiences. Worked closely with directors and production teams to align animation with narrative and educational goals. Supervised and mentored animators, improving performance quality and delivery.
Editor/Compositor at Tehran, Iran (Early Roles)
January 1, 2003 - January 1, 2006Edited and composited animation sequences for various projects in Tehran studios, contributing to the development of early animation work.
Composite Artist at Saba Studio
January 1, 2006 - January 1, 2010Composited and combined visual elements for animation projects, supporting overall scene integration and quality.
Animator at PooyaMehr & Vishka Studios
January 1, 2010 - January 1, 2015Created a range of animation sequences for multiple projects, contributing to character performance and timing.
Education
Bachelor of Arts in Fine Arts (Painting) at University of Art, Tehran, Iran
January 1, 1998 - January 1, 2003Qualifications
Unreal Engine 5: FPS & Master Blueprint
January 1, 2024 - April 1, 20263D Animation with Cascadeur
January 1, 2024 - April 1, 2026Advanced Body Mechanics – iAnimate
January 1, 2023 - April 1, 2026Creature Animation: Fight or Flight – Animation Mentor
January 1, 2023 - April 1, 2026Industry Experience
Media & Entertainment, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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