I am Jose Daniel Contreras Moorle, a Senior Unity Engineer based in Berlin, Germany, with 13+ years of experience delivering mobile games at scale. I’ve led LiveOps for titles with hundreds of millions of downloads and contributed to products generating over 1B in revenue. I specialize in performance optimization, tooling, and scalable Unity architectures, with a strong background in computer graphics programming, shaders, rendering, and GPU optimization.
I value collaboration and building robust internal tools and pipelines that reduce complexity, improve reliability, and accelerate delivery. Outside work, I enjoy exploring AI-assisted content pipelines, 3D art, and storytelling through games, constantly seeking ways to push creative and technical boundaries.
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