Available to hire
I am a Senior Unity Engineer with over 13 years of experience in mobile game development and live operations. I’ve worked on high-performing titles that have achieved significant download milestones and generated substantial revenue. My passion lies in optimizing performance and creating scalable architectures, allowing teams to deliver exceptional gaming experiences. Beyond my professional endeavors, I enjoy exploring creative outlets such as digital painting and 3D printing, as well as engaging in storytelling through various media.
Language
Spanish; Castilian
Fluent
English
Advanced
German
Beginner
Work Experience
Freelance Unity Developer at Yang Pulse Studio
January 1, 2026 - PresentResearching AI-assisted pipelines for game development, including concept art to 3D asset generation. Prototyping automation workflows to accelerate content production.
Unity Tech Engineer at Wooga
January 1, 2019 - January 1, 2025LiveOps and technical development for June’s Journey, implementing build pipelines and CDN-based content distribution systems, reducing technical debt across Unity, Ruby, and Gradle ecosystems, and reworking debugging tools to enhance team efficiency.
Junior Unity Developer at Gamaga
January 1, 2016 - January 1, 2019Lead rapid prototyping for MVP development and contributed to projects like Red Crimes and Holly Home Design, improving performance on multiple titles.
Freelance Unity Developer
January 1, 2012 - January 1, 2017Delivered numerous Unity projects across genres and platforms, developing AI systems, shaders, UI systems, and managing projects with international teams.
Education
B.Sc. Computer Science at Central University of Venezuela
January 1, 2012 - January 1, 2016Qualifications
Industry Experience
Gaming
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