I am Jose Daniel Contreras Moorle, a Senior Unity Engineer based in Berlin, Germany, with 13+ years of experience delivering mobile games at scale. I’ve led LiveOps for titles with hundreds of millions of downloads and contributed to products generating over 1B in revenue. I specialize in performance optimization, tooling, and scalable Unity architectures, with a strong background in computer graphics programming, shaders, rendering, and GPU optimization. I value collaboration and building robust internal tools and pipelines that reduce complexity, improve reliability, and accelerate delivery. Outside work, I enjoy exploring AI-assisted content pipelines, 3D art, and storytelling through games, constantly seeking ways to push creative and technical boundaries.

Jose Daniel Contreras Moorle

I am Jose Daniel Contreras Moorle, a Senior Unity Engineer based in Berlin, Germany, with 13+ years of experience delivering mobile games at scale. I’ve led LiveOps for titles with hundreds of millions of downloads and contributed to products generating over 1B in revenue. I specialize in performance optimization, tooling, and scalable Unity architectures, with a strong background in computer graphics programming, shaders, rendering, and GPU optimization. I value collaboration and building robust internal tools and pipelines that reduce complexity, improve reliability, and accelerate delivery. Outside work, I enjoy exploring AI-assisted content pipelines, 3D art, and storytelling through games, constantly seeking ways to push creative and technical boundaries.

Available to hire

I am Jose Daniel Contreras Moorle, a Senior Unity Engineer based in Berlin, Germany, with 13+ years of experience delivering mobile games at scale. I’ve led LiveOps for titles with hundreds of millions of downloads and contributed to products generating over 1B in revenue. I specialize in performance optimization, tooling, and scalable Unity architectures, with a strong background in computer graphics programming, shaders, rendering, and GPU optimization.

I value collaboration and building robust internal tools and pipelines that reduce complexity, improve reliability, and accelerate delivery. Outside work, I enjoy exploring AI-assisted content pipelines, 3D art, and storytelling through games, constantly seeking ways to push creative and technical boundaries.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Fluent
German
Beginner

Work Experience

Freelance Unity Developer at Yang Pulse Studio
January 1, 2026 - Present
Researching AI-assisted pipelines for game development, including concept art to 3D asset generation. Prototyping automation workflows to accelerate content production.
Unity Tech Engineer at Wooga
January 1, 2019 - January 1, 2025
LiveOps and technical development for June’s Journey, implementing build pipelines and CDN-based content distribution systems, reducing technical debt across Unity, Ruby, and Gradle ecosystems, and reworking debugging tools to enhance team efficiency.
Junior Unity Developer at Gamaga
January 1, 2016 - January 1, 2019
Lead rapid prototyping for MVP development and contributed to projects like Red Crimes and Holly Home Design, improving performance on multiple titles.
Freelance Unity Developer
January 1, 2012 - January 1, 2017
Delivered numerous Unity projects across genres and platforms, developing AI systems, shaders, UI systems, and managing projects with international teams.
Unity Tech Engineer at Wooga, Berlin
January 1, 2019 - January 1, 2025
LiveOps and technical development for June’s Journey. Implemented build pipelines and CDN-based content distribution systems. Reduced technical debt across Unity, Ruby, and Gradle ecosystems. Reworked debugging tools, significantly reducing complexity and onboarding time. Integrated WebGL landing pages and privacy compliance systems. Earlier contributions included work on Ghost Detective (Netflix Games) and FTUE tooling, core map development, performance optimization, and narrative tool integration.
Junior Unity Developer at Gamaga, Santiago de Chile
January 1, 2016 - January 1, 2019
Rapid prototyping lead for MVP development. Contributed to Red Crimes and Holly Home Design (prototype). Worked on Operate Now (LiveOps, gameplay, UI, ads). Improved performance by up to 60% on Banana Kong.
Freelance Unity Developer at Independent contractor
January 1, 2012 - January 1, 2017
Delivered 10+ Unity projects across multiple genres and platforms. Developed AI systems (swarm behavior), shaders, UI systems, and game logic. Managed full project lifecycle and remote collaboration across international teams.

Education

B.Sc. Computer Science at Central University of Venezuela
January 1, 2012 - January 1, 2016
B.Sc. Computer Science at Central University of Venezuela
January 11, 2030 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment