I am a creative illustrator with over 10 years of experience in games, comics, and digital platforms. My specialties include character design, visual storytelling, and world-building. I have worked on AAA console titles and published comics, gaining expertise in traditional and digital art. I thrive in collaborative environments and enjoy mentoring other artists in professional workflows.

Sungpil Im

I am a creative illustrator with over 10 years of experience in games, comics, and digital platforms. My specialties include character design, visual storytelling, and world-building. I have worked on AAA console titles and published comics, gaining expertise in traditional and digital art. I thrive in collaborative environments and enjoy mentoring other artists in professional workflows.

Available to hire

I am a creative illustrator with over 10 years of experience in games, comics, and digital platforms. My specialties include character design, visual storytelling, and world-building. I have worked on AAA console titles and published comics, gaining expertise in traditional and digital art. I thrive in collaborative environments and enjoy mentoring other artists in professional workflows.

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Work Experience

Freelance Character Designer & Illustrator at LINE App
January 1, 2025 - Present
Designed characters and illustrations supporting LINE’s global brand identity and user engagement, producing expressive, stylized artwork optimized for mobile audiences.
Concept Artist at Pandemic Studios (Electronic Arts)
January 1, 2003 - December 31, 2009
Developed characters, creatures, props, and environments for multiple AAA titles on PS2, PS3, Xbox, and PC while partnering with art directors and game designers to create immersive, narrative-driven worlds.
Comic Book Artist (Penciler) at Image Comics (Wildstorm)
January 1, 1993 - December 31, 1996
Illustrated characters and environments for published titles, building expertise in anatomy, gesture, and dramatic composition.
2D Production Artist (Contract) at FTX Games (Funtactix)
January 1, 2014 - December 31, 2015
Created 2D assets for browser-based games under tight production timelines.
Concept Art & Photoshop Instructor at The Los Angeles Film School
January 1, 2009 - December 31, 2017
Taught concept art and digital illustration, mentoring students in ideation, storytelling, and portfolio building.
Illustrator for explainer videos at Simpleshow
January 1, 2017 - January 1, 2018
Storyboard Artist at Dog and Rooster Productions
January 1, 2002 - January 1, 2003
Graphic Designer at Im Kyung Bin Academy
January 1, 2018 - Present

Education

BFA, Illustration at Art Center College of Design
January 1, 1998 - January 1, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education

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