I'm Soon Buhm (Sean) Kwon, a narrative designer and worldbuilder with a background in immersive media, VR content, and large-scale story universe creation. I blend creative writing, interactive storytelling, and user experience design to develop emotionally driven narrative systems across games and digital platforms. I’m experienced in bridging storytelling with engagement, monetizable IP, and global audiences, with a focus on narrative systems within interactive environments rather than traditional scriptwriting roles.

Soon Buhm (Sean) Kwon

I'm Soon Buhm (Sean) Kwon, a narrative designer and worldbuilder with a background in immersive media, VR content, and large-scale story universe creation. I blend creative writing, interactive storytelling, and user experience design to develop emotionally driven narrative systems across games and digital platforms. I’m experienced in bridging storytelling with engagement, monetizable IP, and global audiences, with a focus on narrative systems within interactive environments rather than traditional scriptwriting roles.

Available to hire

I’m Soon Buhm (Sean) Kwon, a narrative designer and worldbuilder with a background in immersive media, VR content, and large-scale story universe creation.

I blend creative writing, interactive storytelling, and user experience design to develop emotionally driven narrative systems across games and digital platforms. I’m experienced in bridging storytelling with engagement, monetizable IP, and global audiences, with a focus on narrative systems within interactive environments rather than traditional scriptwriting roles.

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Language

English
Advanced
Korean
Fluent

Work Experience

VP of International Business at Appnori Inc.
January 1, 2017 - Present
Secured multi-million dollar international investment, including ByteDance (PICO Interactive). Led global partnerships and publishing strategies for VR-based interactive content. Contributed to the development and distribution of globally released VR titles (All in One Sports, Pacific Rim VR, Manny Boxing VR). Collaborated closely with development teams to integrate narrative elements into gameplay systems and align narrative direction with overall product design. Applied narrative thinking to enhance player engagement and retention within interactive experiences.

Education

Graduate coursework, Media Arts (in progress) at University of Technology Sydney (UTS)
January 11, 2030 - April 6, 2026
Master of Business Administration at Ajou University
January 11, 2030 - April 6, 2026
Bachelor’s Degree at Hankuk University of Foreign Studies (HUFS)
January 11, 2030 - April 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming