I’m Marcus Yarbrough, a self-taught 3D artist with ten years of experience, specializing in crafting 3D designs with a focus on character modeling for toys, collectibles, and 3D-printing. I enjoy turning imaginative concepts into tangible, high-quality 3D assets that staff can iterate on and scale for production. Thriving in fast-paced and collaborative environments, I bring a history of effective team and project management to ensure successful products.

Marcus Yarbrough

I’m Marcus Yarbrough, a self-taught 3D artist with ten years of experience, specializing in crafting 3D designs with a focus on character modeling for toys, collectibles, and 3D-printing. I enjoy turning imaginative concepts into tangible, high-quality 3D assets that staff can iterate on and scale for production. Thriving in fast-paced and collaborative environments, I bring a history of effective team and project management to ensure successful products.

Available to hire

I’m Marcus Yarbrough, a self-taught 3D artist with ten years of experience, specializing in crafting 3D designs with a focus on character modeling for toys, collectibles, and 3D-printing. I enjoy turning imaginative concepts into tangible, high-quality 3D assets that staff can iterate on and scale for production.

Thriving in fast-paced and collaborative environments, I bring a history of effective team and project management to ensure successful products.

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Language

English
Fluent

Work Experience

Lead Sculptor / Creative Director at Crate 3D
September 1, 2022 - Present
Led product ideation, creative direction, and project management for 35+ successfully funded Kickstarter campaigns, bringing in over $2M in revenue. Directed a team of 3D artists and CAD engineers to create characters, terrain, and storage systems for tabletop gaming projects. Directed concept illustrators and graphic artists for character, terrain, and website media. Coordinated freelance talent and third-party animation vendors for promotional materials. Produced high-quality product renders for marketing materials, crowdfunding campaigns, and websites; managed project deadlines and vendor relations; ideated new product lines and projects.
3D Artist / Toy Designer at McFarland Toys
December 1, 2021 - September 1, 2022
Sculpted characters and props in ZBrush for licensed products such as DC Comics, Warhammer, and Disney. Used 3ds Max to engineer action figure joints, articulation, and assembly for injection-mold-ready models. Collaborated with licensing IP owners to ensure final toys met creative standards. Worked in a team-focused environment to meet studio deadlines.
3D Artist / Toy Designer at McFarlane Toys
December 1, 2021 - September 1, 2022
Sculpting characters and props in ZBrush for licensed products such as DC Comics, Warhammer, and Disney. Using 3DS Max to engineer action figure joints, articulation, and assembly for injection-mold-ready models. Close collaboration with licensing IP owners to ensure the final toy meets creative standards. Working in a team-focused environment to meet studio deadlines.
Wax Sculptor at Bollinger Atelier
March 1, 2021 - September 1, 2021
Creating wax duplicates of physical sculptures for bronze casting. Creating structural and texture detail that was lost in the mold-making process. Regular upkeep and cataloging of studio equipment.
Freelance 3D Artist at Freelance
January 1, 2016 - Present
Modeling creatures and characters for 3D printing or collectibles. Designing models suitable for FDM/SLA 3D printing or injection molding. Custom character and creature concepting. Rendering product photos in Blender and KeyShot. Mold making for duplication of physical models.

Education

Diploma at Tombstone High School
January 11, 2030 - May 1, 2011
Diploma at Tombstone High School
January 11, 2030 - May 1, 2011

Qualifications

American Management Association Certified
January 11, 2030 - April 6, 2026
American Management Association Certified
January 11, 2030 - April 16, 2026

Industry Experience

Media & Entertainment, Manufacturing, Consumer Goods, Gaming, Professional Services