I am a 3D Generalist with nearly 10 years of experience specializing in transforming creative concepts and 2D images into production-ready 3D assets. I have a proven track record in high-to-low poly workflows, retopologizing complex assets into optimized models while maintaining strict quality standards. My background in managing full production pipelines across diverse international markets has equipped me with the technical precision and adaptability required for high-volume model editing and creation.

Mariel Nieto

I am a 3D Generalist with nearly 10 years of experience specializing in transforming creative concepts and 2D images into production-ready 3D assets. I have a proven track record in high-to-low poly workflows, retopologizing complex assets into optimized models while maintaining strict quality standards. My background in managing full production pipelines across diverse international markets has equipped me with the technical precision and adaptability required for high-volume model editing and creation.

Available to hire

I am a 3D Generalist with nearly 10 years of experience specializing in transforming creative concepts and 2D images into production-ready 3D assets. I have a proven track record in high-to-low poly workflows, retopologizing complex assets into optimized models while maintaining strict quality standards. My background in managing full production pipelines across diverse international markets has equipped me with the technical precision and adaptability required for high-volume model editing and creation.

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Language

English
Fluent
Spanish; Castilian
Fluent
Japanese
Advanced
Slovene
Beginner

Work Experience

Senior CG Artist - Freelance at Tiny Bug Studio
December 1, 2024 - Present
Producing stylized illustrations and assets, adapting 2D and 3D elements into engaging visuals for an unannounced upcoming TCG video game. Providing feedback and technical assistance to junior staff to ensure asset quality aligns with production pipelines.
Mid. 3D Artist - Full-time at INMERSYS
January 1, 2023 - September 1, 2023
Shipped 5 stylized real-time VR game experiences for Oculus Quest using Unity, displayed at Expo events. Created game-ready assets (characters, environments, weapons, cut-scenes) for VR titles, ensuring smooth real-time performance and reducing asset-related issues. Designed and integrated 2D/3D UI elements, VFX, and animations into Unity for consistent visuals and gameplay.
Lead 3D Character Designer - Contract at METAVRSE
February 1, 2022 - September 1, 2022
Led look development for over 50 customizable assets for real-time rendering and cohesive visual aesthetics of the avatar system. Coordinated with cross-functional teams to ensure visual consistency across all avatars and assets.
3D Artist - Contract at CGBOT
April 1, 2021 - September 1, 2021
Retopologized and optimized 15–20 high-poly assets (weapons, vehicles, environmental props) into game-ready low-poly models with ~30% polygon reduction for Unity and Unreal Engine integration. Collaborated with art leads to establish efficient asset pipelines and improved delivery timelines.
3D Digital Media Creator - Full-time at NO.ROBOT
April 1, 2016 - October 1, 2020
Led full-cycle production of over 30 visual campaigns and short films, from visual development, modeling, and 2D/3D animation to post-production for TV, billboards, and digital platforms. Created both realistic products and stylized mascots for advertising.
Graphic Designer - Full-time at GKN
July 1, 2015 - January 1, 2016
Coordinated and executed digital and print media for corporate events, ensuring brand alignment and linguistic accuracy across communications.

Education

Bachelor's Degree in Digital Design at Universidad de Celaya
January 11, 2030 - April 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services