I’m Binaya Poudel, a Unity Game Developer with a passion for building robust, scalable gameplay systems. I focus on practical tooling and architecture that other developers can actually use, not just code that runs once. I enjoy shipping reliable features and frameworks that speed up content creation and iteration, while keeping performance on low-end devices in mind. I’ve shipped live multiplayer experiences for mobile titles with millions of download at Yarsa Labs and have made a realtime multiplayer game like fall guys as a freelance project , and I’m currently working on my personal project called Trap vs Monster. I love blending AI, gameplay design, and tooling to empower teams to ship better games faster.

Binaya Poudel

I’m Binaya Poudel, a Unity Game Developer with a passion for building robust, scalable gameplay systems. I focus on practical tooling and architecture that other developers can actually use, not just code that runs once. I enjoy shipping reliable features and frameworks that speed up content creation and iteration, while keeping performance on low-end devices in mind. I’ve shipped live multiplayer experiences for mobile titles with millions of download at Yarsa Labs and have made a realtime multiplayer game like fall guys as a freelance project , and I’m currently working on my personal project called Trap vs Monster. I love blending AI, gameplay design, and tooling to empower teams to ship better games faster.

Available to hire

I’m Binaya Poudel, a Unity Game Developer with a passion for building robust, scalable gameplay systems. I focus on practical tooling and architecture that other developers can actually use, not just code that runs once. I enjoy shipping reliable features and frameworks that speed up content creation and iteration, while keeping performance on low-end devices in mind.

I’ve shipped live multiplayer experiences for mobile titles with millions of download at Yarsa Labs and have made a realtime multiplayer game like fall guys as a freelance project , and I’m currently working on my personal project called Trap vs Monster. I love blending AI, gameplay design, and tooling to empower teams to ship better games faster.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Unity Game Developer at Yarsa Labs
December 1, 2020 - December 1, 2025
Built and maintained live multiplayer servers for Snake & Ladder and Ludo Live Multiplayer; designed modular AI and a modular skill framework; created tools to reduce content creation time; integrated Firebase Analytics, Remote Config, and FCM push notifications; implemented leaderboards, Facebook and Google authentication, friend systems, shop, and inventory across REST APIs; maintained stable 60fps on low-end Android devices via object pooling, draw-call batching, texture atlasing, and consistent frame-rate optimization.

Education

BSc Information Technology at Kantipur City College
January 11, 2030 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment