I’m Binaya Poudel, a Unity Game Developer with a passion for building robust, scalable gameplay systems. I focus on practical tooling and architecture that other developers can actually use, not just code that runs once. I enjoy shipping reliable features and frameworks that speed up content creation and iteration, while keeping performance on low-end devices in mind.
I’ve shipped live multiplayer experiences for mobile titles with millions of download at Yarsa Labs and have made a realtime multiplayer game like fall guys as a freelance project , and I’m currently working on my personal project called Trap vs Monster. I love blending AI, gameplay design, and tooling to empower teams to ship better games faster.
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