Ivan Kadyka

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent
Russian
Advanced
Belarusian
Advanced
Polish
Intermediate

Work Experience

Technical Lead at Time To Book
January 1, 2024 - January 1, 2025
Designed and developed TimeToBook, a platform-as-a-service for managing bookings of outdoor and leisure activities for both B2B and B2C clients. Implemented an AI-powered full-stack development workflow, built a responsive UI with internationalization, integrated Stripe for payments, and established cloud deployment. Led CI/CD pipelines with GitHub Actions to automate builds and ensure reliable releases.
Technical Lead at Playtika
January 1, 2022 - January 1, 2023
Led a development team creating Unity-based infrastructure and tools for multi-platform game studio applications with millions of daily active users. Defined technical strategy, architecture, and end-to-end execution of game development workflows. Oversaw cross-platform infrastructure services as SaaS for studio apps including Bingo Blitz, Solitaire, Caesars Slots, and 1v1.
Software Developer at Playtika
January 1, 2012 - January 1, 2021
Developed gameplay features using Unity and Xamarin; created a high-performance WPF game editor; built native bindings for Android, iOS, and WebGL to support third-party integrations; translated art and design concepts into functional features, boosting engagement and performance.
Technical Lead at Timebook.net (PaaS platform)
January 1, 2024 - Present
Led end-to-end development of a timebook.net platform for booking outdoor and leisure activities; defined architecture and implemented AI-powered workflows; built backend with ASP.NET Core and a responsive frontend with Next.js; established CI/CD pipelines and cloud deployment to ensure scalable, reliable services.
Software Developer at Minsk Studio (Belarus)
January 1, 2012 - January 1, 2021
Developed engaging game features using Unity and Xamarin; created a custom WPF game editor; supported third-party solutions; built native bindings for Android, iOS, and WebGL to streamline development and mitigate integration risks.

Education

Bachelor's Degree at Belarusian National Technical University
January 1, 2008 - January 1, 2013
Bachelor's Degree in Software Engineering in Computer Science at National Technical University (Minsk), Belarus
January 1, 2008 - January 1, 2013

Qualifications

Bachelor's Degree in Software Engineering in Computer Science
January 1, 2008 - January 1, 2013

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services