Mikhail Naumov

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Javanese
Advanced

Work Experience

Senior Pipeline Engineer at Nike
December 22, 2012 - May 25, 2015
Contract/Remote. Built and maintained extensions for CLO Software. Led the asset pipeline to streamline linear content creation for internal design teams. Technologies: C++, Qt, Python, UI & UX.
Software Engineer at Amazon
April 16, 2016 - July 22, 2022
Tools developer for the Amazon O3DE game engine. Worked on development of user-facing core tools, unit/integration tests, performance optimization, and refactoring legacy code. Technologies: C++, Qt, Python.
Engineer at Zynga
July 15, 2015 - March 1, 2016
Designed and built test automation framework for Empire & Allies mobile game. Client-facing and backend tooling focus.
Client Engineer at Electronic Arts
October 1, 2014 - April 1, 2015
Prototype and tool development for an iOS game. Implemented tooling and pipelines to support rapid iteration.
Tools Client Engineer at Disney Interactive Media Group
October 1, 2010 - November 1, 2013
Provided tooling support for Club Penguin team. Extended engine code with 3D functionality. Focused on graphics, performance, and code refactoring.

Education

Master of Science in Computer Science at California State University Long Beach
January 11, 2030 - June 1, 2014
Bachelor of Science in Computer Science at California State University Long Beach
January 11, 2030 - June 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment