I am an aspiring junior environment artist and recent graduate focused on building visually compelling worlds and embedding storytelling into environments to create immersive, emotionally engaging experiences. I thrive on collaborating with teams to translate narrative ideas into tangible, memorable spaces that viewers can feel. I am eager for the opportunity to contribute to meaningful projects, learn under mentorship, and see my work published to audiences worldwide.

Eimi Yonezawa

I am an aspiring junior environment artist and recent graduate focused on building visually compelling worlds and embedding storytelling into environments to create immersive, emotionally engaging experiences. I thrive on collaborating with teams to translate narrative ideas into tangible, memorable spaces that viewers can feel. I am eager for the opportunity to contribute to meaningful projects, learn under mentorship, and see my work published to audiences worldwide.

Available to hire

I am an aspiring junior environment artist and recent graduate focused on building visually compelling worlds and embedding storytelling into environments to create immersive, emotionally engaging experiences. I thrive on collaborating with teams to translate narrative ideas into tangible, memorable spaces that viewers can feel.

I am eager for the opportunity to contribute to meaningful projects, learn under mentorship, and see my work published to audiences worldwide.

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Work Experience

3D Generalist Intern at Helix SP
June 1, 2022 - August 1, 2023
Conceptualized a 2x2 block metaverse city for the original character POPIRU, overseeing layout, building modeling and spatial composition inspired by Ginza, Japan. Rigged and animated instances of POPIRU in Maya and distributed them across the environment to create interactive experiences throughout the scene.
Environment Artist Intern at Mythril
November 1, 2025 - December 1, 2025
Modeled environment props and scenes for a RPG mobile game, including exterior of a castle, interior castle tower, and a ruin gate; set dressed for a town scene in Unity to support environmental storytelling while maintaining visual and thematic consistency.
Compositor (Contract) at Moment Energy
September 1, 2025 - October 1, 2025
Composited a 3D model of the company’s product into a background image by matching the camera angle using fSpy, recreating scene lighting in Maya, and performing color and lighting adjustments in Nuke.
Environment Artist at Forest Cabin
July 1, 2025 - August 1, 2025
Created a forest cabin scene by modeling the cabin in Maya, sculpting surface details in ZBrush, and baking high-resolution detail onto a low-poly mesh to create textures in Substance Painter. Modeled trees and grass assets with SpeedTree; developed three-point and volumetric lighting in Maya to guide visual focus toward the cabin and enhance scene depth; completed final compositing in Nuke.
Environment Artist at Kite
April 1, 2025 - May 1, 2025
School project focused on environmental storytelling; produced assets and prepared a demo reel to showcase environment props and scenes.

Education

Bachelor of Arts in Interactive Arts and Technology, Media Arts Concentration at Simon Fraser University
May 1, 2020 - August 1, 2024
Diploma in 3D Animation and VFX, 3D Modeling Stream at Vancouver Film School
August 1, 2024 - August 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services