I am a Unity Game Developer with over 2.6 years of production experience building Android, iOS, WebGL, and Windows games using Unity and C#. I specialize in multiplayer game development, scalable gameplay architectures, and backend integration, delivering robust, production-ready gameplay systems. I've contributed to live titles with 5M+ downloads across casual, hyper-casual, and multiplayer genres, and I enjoy collaborating with designers, artists, and QA to ship high-quality experiences. I am seeking opportunities where I can leverage my experience in real-time networking, mobile optimization, and clean architecture to build scalable multiplayer games while mentoring teammates and improving production pipelines.

NIKHIL CHAUDHARY

I am a Unity Game Developer with over 2.6 years of production experience building Android, iOS, WebGL, and Windows games using Unity and C#. I specialize in multiplayer game development, scalable gameplay architectures, and backend integration, delivering robust, production-ready gameplay systems. I've contributed to live titles with 5M+ downloads across casual, hyper-casual, and multiplayer genres, and I enjoy collaborating with designers, artists, and QA to ship high-quality experiences. I am seeking opportunities where I can leverage my experience in real-time networking, mobile optimization, and clean architecture to build scalable multiplayer games while mentoring teammates and improving production pipelines.

Available to hire
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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Work Experience

Unity Game Developer at Deftsoft
October 1, 2023 - February 1, 2026
Unity Game Developer — Deftsoft October 2023 – February 2026 • Developed and maintained multiplayer, casual, and hyper-casual games for Android, iOS, WebGL, and Windows using Unity and C#. • Contributed to live production titles with 5M+ downloads. • Built multiplayer systems using Photon PUN2, Photon Fusion, and Socket.IO including matchmaking, room systems, lobby systems, friend systems, leaderboards, and real-time synchronization. • Integrated Firebase, Node.js, Express.js, and MongoDB backend systems for authentication, cloud synchronization, persistent progression, and live-service functionality. • Designed scalable gameplay architecture using SOLID principles, ScriptableObjects, event-driven systems, object pooling, FSM architecture, and reusable gameplay frameworks. • Optimized low-end mobile performance using Unity Profiler, memory optimization, garbage collection reduction, draw call optimization, and runtime optimization techniques. • Improved a production export pipeline from approximately 20 exports to 1000+ exports within 5 minutes (~1900% optimization improvement). • Developed reusable UI tooling and mentored junior developers on multiplayer workflows, scalable architecture, debugging, and optimization practices. • Collaborated closely with designers, artists, QA, and production teams in agile development workflows.

Education

Bachelor of Computer Applications (BCA) at Guru Nanak Dev University, Amritsar
January 1, 2020 - January 1, 2023

Qualifications

Deftsoft Internal Unity Challenge
March 21, 2025 - February 5, 2026
• Ranked 1st in Deftsoft Internal Unity Challenge for gameplay engineering and clean architecture • Contributed to live production games with 5M+ downloads • Specialized in multiplayer gameplay systems and scalable mobile architecture • Built production-ready multiplayer systems using Photon PUN2 and Photon Fusion and Socket.IO

Industry Experience

Gaming, Software & Internet, Media & Entertainment