I am a Technical Lead / R&D and co-founder at ARAMI Studio based in Nice, France. I specialize in conceiving and prototyping digital and physical systems, blending sculpture, spatial environments and immersive experiences. I anticipate constraints early, define viable technical approaches, and structure development from the initial phases based on substantial multi‑phase project experience. I have played an operational role in producing the Paris 2024 Olympic ceremonies within an international audiovisual production context, and I’ve led solar-powered concept vehicles, solar energy prototypes, historic aesthetics and contemporary technologies. As a freelance developer, I’ve built physics simulations in Unity, integrated real-world data, and optimized for professional simulation hardware. My background spans digital game design, VR installations, and large-scale interactive environments, with work across Tehran, Bangkok, and Nice. I am comfortable bridging hardware and software, and I enjoy leading production pipelines for sculpture editions and immersive projects.

Robert Arami

I am a Technical Lead / R&D and co-founder at ARAMI Studio based in Nice, France. I specialize in conceiving and prototyping digital and physical systems, blending sculpture, spatial environments and immersive experiences. I anticipate constraints early, define viable technical approaches, and structure development from the initial phases based on substantial multi‑phase project experience. I have played an operational role in producing the Paris 2024 Olympic ceremonies within an international audiovisual production context, and I’ve led solar-powered concept vehicles, solar energy prototypes, historic aesthetics and contemporary technologies. As a freelance developer, I’ve built physics simulations in Unity, integrated real-world data, and optimized for professional simulation hardware. My background spans digital game design, VR installations, and large-scale interactive environments, with work across Tehran, Bangkok, and Nice. I am comfortable bridging hardware and software, and I enjoy leading production pipelines for sculpture editions and immersive projects.

Available to hire

I am a Technical Lead / R&D and co-founder at ARAMI Studio based in Nice, France. I specialize in conceiving and prototyping digital and physical systems, blending sculpture, spatial environments and immersive experiences. I anticipate constraints early, define viable technical approaches, and structure development from the initial phases based on substantial multi‑phase project experience. I have played an operational role in producing the Paris 2024 Olympic ceremonies within an international audiovisual production context, and I’ve led solar-powered concept vehicles, solar energy prototypes, historic aesthetics and contemporary technologies.

As a freelance developer, I’ve built physics simulations in Unity, integrated real-world data, and optimized for professional simulation hardware. My background spans digital game design, VR installations, and large-scale interactive environments, with work across Tehran, Bangkok, and Nice. I am comfortable bridging hardware and software, and I enjoy leading production pipelines for sculpture editions and immersive projects.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Persian
Fluent
English
Advanced
French
Advanced

Work Experience

Technical Lead / R&D — Cofondateur at ARAMI Studio
January 1, 2020 - Present
Studio de conception développant objets sculpturaux, installations et expériences interactives. Rôle opérationnel dans la production des cérémonies des Jeux Olympiques de Paris 2024, dans un contexte de production audiovisuelle internationale. Projets: Véhicules conceptuels à énergie solaire mêlant esthétique historique et technologies contemporaines; Conception et production de trophées sculpturaux; Sculptures contemporaines en édition limitée.
Freelance Developer — Interactive Systems (APEX Karting) at APEX Karting
January 1, 2017 - January 1, 2018
Systèmes de simulation physique (Unity); Intégration de données de circuits réels; Optimisation pour matériel de simulation professionnel.
Independent Developer — Zahak (beat’em-up) at Zahak
January 1, 2016 - January 1, 2017
Game design; Level design; Programmation des systèmes de gameplay; Responsable pipeline / Technical Artist. Le jeu est devenu l’un des titres iraniens les plus marquants sur Google Play (2016–2020).
Responsable pipeline / Technical Artist at Sinoze Studio
January 1, 2015 - January 1, 2016
Jeu mobile Thapster (Thailand Game of the Year); Conception de pipelines de production d’assets; Optimisation des performances de rendu; Développement d’un système interne de gestion d’assets.
Responsable technique / systèmes 3D temps réel at Mojmedia
January 1, 2013 - January 1, 2014
Développement de Highway, simulation de conduite à grande échelle reproduisant les autoroutes de Téhéran. Planification technique et définition des pipelines; Développement Unity et optimisation temps réel; Intégration d’environnements et de véhicules à grande échelle.
Développeur interactif freelance at Independent / Self-employed
January 1, 2009 - January 1, 2013
Développement de projets interactifs et web; Création de 20+ sites web; Applications et jeux Flash; Interfaces multimédia et contenus visuels.

Education

Diplôme National d’Art (DNA) at École Nationale Supérieure d’Art Villa Arson
January 1, 2019 - January 1, 2022
Master en design industriel at Pars University of Architecture and Art
January 1, 2011 - January 1, 2013
Licence en ingénierie informatique (logiciel) at Azad University (IAUCTB)
January 1, 2007 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Manufacturing, Professional Services, Education