I'm a 3D artist with over a decade of professional experience, working independently on commercial projects and stock 3D models since 2010. I specialize in hard surface modeling and conceptual interior and exterior environments, focusing on clean topology, precise UV mapping, and realistic texturing and lighting. As a self-directed artist, I manage the entire production pipeline—from concept and modeling to rendering and post-processing. I collaborate with clients remotely to refine visual concepts and deliver polished, presentation-ready assets.

Roman Prytuliak

I'm a 3D artist with over a decade of professional experience, working independently on commercial projects and stock 3D models since 2010. I specialize in hard surface modeling and conceptual interior and exterior environments, focusing on clean topology, precise UV mapping, and realistic texturing and lighting. As a self-directed artist, I manage the entire production pipeline—from concept and modeling to rendering and post-processing. I collaborate with clients remotely to refine visual concepts and deliver polished, presentation-ready assets.

Available to hire

I’m a 3D artist with over a decade of professional experience, working independently on commercial projects and stock 3D models since 2010. I specialize in hard surface modeling and conceptual interior and exterior environments, focusing on clean topology, precise UV mapping, and realistic texturing and lighting.

As a self-directed artist, I manage the entire production pipeline—from concept and modeling to rendering and post-processing. I collaborate with clients remotely to refine visual concepts and deliver polished, presentation-ready assets.

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Language

English
Advanced

Work Experience

Freelance 3D Artist at Self-employed
January 1, 2010 - Present
Developed 3D assets, environments, and visual concepts for commercial projects and stock 3D models. Specialized in hard-surface modeling for architectural spaces, machinery etc. Created detailed UV layouts and optimized geometry for real-time and cinematic workflows. Handled the full production cycle — modeling, texturing, lighting, rendering, and post-production. Collaborated with clients remotely on visual concepts and design presentations.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Real Estate & Construction, Professional Services, Software & Internet, Other