I’m a 3D animator with over 12 years of experience in rigging and animation using 3ds Max, Maya, Spine, and After Effects. I’ve contributed to TV series animation, game cinematics, and cinematic sequences for teams across Korea and Australia, including Wemade Entertainment and Uppercut Games. I enjoy collaborating across studios and delivering character animation, facial animation, and mocap-driven sequences using Unreal Engine and Unity. I have worked with multiple studios and freelance projects across Melbourne and Korea, spanning 3D character animation, rigging, cinematic sequences, and in-game animation for various games and TV projects. My experience includes Unreal Engine, Unity, Motion Capture, and a strong foundation in Maya, 3ds Max, and After Effects. 한국사람입니다 한국말도 가능해요

REA KIM

PRO

I’m a 3D animator with over 12 years of experience in rigging and animation using 3ds Max, Maya, Spine, and After Effects. I’ve contributed to TV series animation, game cinematics, and cinematic sequences for teams across Korea and Australia, including Wemade Entertainment and Uppercut Games. I enjoy collaborating across studios and delivering character animation, facial animation, and mocap-driven sequences using Unreal Engine and Unity. I have worked with multiple studios and freelance projects across Melbourne and Korea, spanning 3D character animation, rigging, cinematic sequences, and in-game animation for various games and TV projects. My experience includes Unreal Engine, Unity, Motion Capture, and a strong foundation in Maya, 3ds Max, and After Effects. 한국사람입니다 한국말도 가능해요

Available to hire

I’m a 3D animator with over 12 years of experience in rigging and animation using 3ds Max, Maya, Spine, and After Effects. I’ve contributed to TV series animation, game cinematics, and cinematic sequences for teams across Korea and Australia, including Wemade Entertainment and Uppercut Games. I enjoy collaborating across studios and delivering character animation, facial animation, and mocap-driven sequences using Unreal Engine and Unity.

I have worked with multiple studios and freelance projects across Melbourne and Korea, spanning 3D character animation, rigging, cinematic sequences, and in-game animation for various games and TV projects. My experience includes Unreal Engine, Unity, Motion Capture, and a strong foundation in Maya, 3ds Max, and After Effects.

한국사람입니다 한국말도 가능해요

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Language

Korean
Advanced
English
Fluent

Work Experience

3D Character Animator / Game at Bloody Hunter Team, Studio Wicket (Korea)
November 1, 2009 - November 1, 2011
3D character animation; rigging and modeling using 3ds Max; registered and administered modeling/animation on GameBryo Engine.
3D Animator / Game at Histia Team, Wemade Entertainment (Korea)
June 1, 2012 - September 1, 2012
3D character animation, rigging; Unity Engine integration; manage modeling and animation workflows in Unity.
3D Animator / Animation at Freelance – Melbourne
March 1, 2018 - July 1, 2019
TV series animation, game animation, camera animation; 3D character animation and facial animation using Autodesk Maya.
3D Animator / Game Cinematic Animation at Age of Empires 4 Team, Zeroone Studio (Melbourne)
July 1, 2019 - November 1, 2019
Cinematic animation and in-game animation; 3D character animation and facial animation using Autodesk Maya and Unreal Engine 4.
3D Animator / Game Animation at Beyond Contact, PlayCorp Studio (Melbourne)
January 1, 2020 - November 1, 2021
3D character animation using Autodesk 3ds Max and Unreal Engine 5.
3D Animator / Game Animation at FPS Game, Uppercut Games (Melbourne)
January 1, 2022 - July 1, 2023
3D character animation; used Autodesk 3ds Max and Unreal Engine 5.

Education

Maya and After Effects course at DMC Academy, Korea
February 1, 2009 - September 1, 2009
Graphic Design / Communication Design at Dong Seoul University, Korea
February 1, 2003 - March 1, 2006

Qualifications

Maya and After Effects course
January 11, 2030 - April 13, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Other