I’m a 3D animator with over 12 years of experience in rigging and animation using 3ds Max, Maya, Spine, and After Effects. I’ve contributed to TV series animation, game cinematics, and cinematic sequences for teams across Korea and Australia, including Wemade Entertainment and Uppercut Games. I enjoy collaborating across studios and delivering character animation, facial animation, and mocap-driven sequences using Unreal Engine and Unity.
I have worked with multiple studios and freelance projects across Melbourne and Korea, spanning 3D character animation, rigging, cinematic sequences, and in-game animation for various games and TV projects. My experience includes Unreal Engine, Unity, Motion Capture, and a strong foundation in Maya, 3ds Max, and After Effects.
한국사람입니다 한국말도 가능해요
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