Alan Qiu

Language

English
Fluent

Work Experience

Senior Product Designer at Blitz.gg
April 1, 2020 - February 1, 2025
Led end-to-end UX/UI design for Blitz.gg platform, growing daily active users and delivering features to help gamers improve their skills and gameplay through research-driven design, prototyping, and cross-functional collaboration.
UX/UI Designer at Tinyrobot
March 1, 2017 - March 1, 2020
Led end-to-end UX/UI design for the Tinyrobot mobile app, enabling users to share favorite locations with friends and family; conducted user-centered research and translated client needs into wireframes, high-fidelity mockups, and interaction specs from concept to launch.
UX Designer at Sony Pictures Entertainment
October 1, 2016 - February 1, 2017
Designed and prototyped for Crackle, a cross-platform content streaming service; delivered detailed user flows, wireframes, style guides, pattern libraries, and recommendations through usability testing.
UX Designer at PNC
January 1, 2016 - August 1, 2016
Designed products for PNC Bank’s corporate banking software for small and medium businesses to manage finances on the go as part of CMU capstone project.
Product Designer at Yield Guild Games
January 1, 2015 - January 1, 2016
Driving product design strategy and execution to build accessible, engaging Web3 gaming platforms; focus on bridging blockchain technology and user-centric design through research, prototyping, and cross-functional collaboration to empower the YGG community.
UX / UI Designer at Tinyrobot
March 1, 2017 - March 1, 2020
Led end-to-end UX/UI design for the Tinyrobot mobile app, enabling users to share favorite locations with friends and family. Conducted user-centered research and translated client needs into wireframes, high-fidelity mockups, and interaction specs, taking the product from concept to launch.
Senior Product Designer at Yield Guild Games
September 1, 2025 - April 1, 2026
Driving product design strategy and execution to build accessible, engaging Web3 gaming platforms; bridging blockchain technology with user‑centric design through research, prototyping, and cross‑functional collaboration to deliver features that empower the YGG community.

Education

Master of Human-Computer Interaction at Carnegie Mellon University
January 11, 2030 - April 14, 2026
Bachelor of Science in Human Centered Design & Engineering at University of Washington
January 1, 2011 - January 1, 2015
Master of Human-Computer Interaction at Carnegie Mellon University
January 11, 2030 - April 14, 2026
Bachelor of Science at University of Washington
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Financial Services, Professional Services