Available to hire
Hi,
I’m Julian Surface, a senior narrative designer who loves guiding creative teams and crafting story-driven experiences for interactive media. I thrive on turning gameplay into meaningful adventures by shaping dialogue, characters, and overarching story arcs that resonate with players.
Over the years I’ve collaborated across design, art, and tech to align narrative vision with gameplay mechanics, player agency, and brand goals, while also bringing a touch of humor and accessibility through comedy writing and podcast hosting.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Lead Narrative Designer at Valiant Games
November 1, 2025 - PresentPitched and outlined the full narrative to meet the executive team’s goals, leveraging existing gameplay features and characters as opportunities to enrich the story. Created and developed a style guide to guarantee consistency and continuity across the game’s narrative experience.
Indie Gamemaker at Ringo’s Rescuers
May 1, 2025 - PresentRefreshed game-making skills and learned new ones with the goal of releasing a completely self-made game. Designed a multiplayer fantasy rugby game; applied new coding skills to create features; used AI to assist in debugging; produced assets with Blender.
Senior Narrative Designer at Storm8
September 1, 2021 - April 1, 2025Collaborated cross-functionally with art department and franchise stakeholders to ensure narrative cohesion and brand alignment across titles like Property Brothers Home Design and Ellen’s Garden Makeover. Supervised narrative team delivery and participated in testing to ensure smooth in-game integration and functionality. Led brainstorming sessions, story pitches, and presentations to generate fresh content ideas aligned with team vision.
Co-founder, Host, Writer & Editor at Millennial Rewind
April 1, 2021 - March 1, 2023Wrote and performed original comedic scripts for a bi-monthly podcast. Edited audio for clarity and comedic impact; coordinated episode concepts, guest planning, and show structure to maintain a consistent and entertaining format.
Supervising Narrative Designer at Jumpstart
July 1, 2019 - January 1, 2021Oversaw narrative teams for Neopets and related projects, coordinating with producers, level designers, programmers, artists, and animators to ensure project execution and cohesive storytelling.
Lead Narrative Designer at Jumpstart
January 1, 2018 - July 1, 2019Led narrative design for Neopets Island Builders; pitched, outlined, drafted, and executed storylines and in-game narrative delivery to enhance player engagement; developed lore for 150+ franchise characters to deepen audience investment.
Narrative Designer (Full Time) at Jumpstart
December 1, 2015 - January 1, 2018Directed narrative design for The HOW TO TRAIN YOUR DRAGON franchise titles, including School of Dragons; authored and supervised storylines, quest content, and systems; delivered content across bi-weekly quests, scripts, and cutscenes to engage 1K+ daily players and support world-building.
Education
Bachelor of Arts in English Literature (Minor in Creative Writing, Media & Film) at Lancaster University
January 11, 2030 - April 14, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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